Creator: metalmaggot0 || First Published: 07/17/2018 || Players: 2 || Size: 22x22
Categories: C-Rank, Standard
Rating: 0 in 0 ratings
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Comments:
Shadow Star (07/17/2018 07:13pm):
I am concerned that almost all lanes of ground combat are single tile wide in several areas. An additional
question comes from having to backtrack so far. Sending a unit to the neutral base by the port nets you the
com tower, but there are very few places to land your ground units. Everything is going to get clogged up right
in the middle, which will lead to stalemates.

Widening up the middle, reducing the amount of 1 tile wide ground avenues, and changing up who is supposed
to get the neutral base in the edges of the map would really help. Also, the starting city is offsetting fta a little
bit.
metalmaggot0 (07/17/2018 11:16pm):
Thanks for the feedback! Opening up more fronts for land combat is my goal for the next
edit. Perhaps less choke-oriented terrain as well. I might also try adding some more
cities for higher funds:base ratio, in an effort to stop infantry spam from being too
overcentralizing. Let me know what other improvements can be made - and I will do my best
to accommodate the front and FTA issues.



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