Creator: metalmaggot0 || First Published: 07/17/2018 || Players: 2 || Size: 22x22
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| Comments: |
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Shadow Star (07/17/2018 07:13pm):
I am concerned that almost all lanes of ground combat are single tile wide in several areas. An additional question comes from having to backtrack so far. Sending a unit to the neutral base by the port nets you the com tower, but there are very few places to land your ground units. Everything is going to get clogged up right in the middle, which will lead to stalemates. Widening up the middle, reducing the amount of 1 tile wide ground avenues, and changing up who is supposed to get the neutral base in the edges of the map would really help. Also, the starting city is offsetting fta a little bit. |
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metalmaggot0 (07/17/2018 11:16pm):
Thanks for the feedback! Opening up more fronts for land combat is my goal for the next edit. Perhaps less choke-oriented terrain as well. I might also try adding some more cities for higher funds:base ratio, in an effort to stop infantry spam from being too overcentralizing. Let me know what other improvements can be made - and I will do my best to accommodate the front and FTA issues. |
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