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Shadow Star (07/24/2018 07:25pm):
Okay, so, I have a lot of issues with this map. 1. The start is really, really, really slow. Having only two starting property as a beginning income, and then a third later. isn't going to make the game interesting. It's going to take a long time to get anything done as you will need to break two pipeseams to get to a port and two cities. Or two pipeseams to get to an airport (which I might add OS can break two seams to get to all three there, while PC needs to break three pipe seams) lastly you can break two pipeseams to allow mechs and infantry to go through a 1 tile wide chokepoint, which really isn't going to happen at all. 2. Islands. most of the islands are really small. not allowing any combat to take place, instead favoring dropping off an infantry to capture everything then leaving the infantry there. Some islands require an airport to be captured. and all four of the other airports are at the bottom of the map. Protected from AA by mountains. There's really no reason to not go and grab the four airports first unless you make air units lab units. Which, considering the Labs are all clumped together as well, someone is going to grab all of those. 3. Most of the property is overly clumped. Which is going to have large fund changes, and then nothing for many turns. 4. So, Naval combat, is, it's really just bad. You don't have enough funds to support naval combat, and with the airports naval combat isn't going to amount to much besides cruisers, black boats, and landers. 5. Finally, assaulting the HQ. it's going to take a long time. And the reason for it is that there are only three ways in, and all three ways are chokepoints. I'm not really sure what you had in mind for this map, but, I don't think you were successful. Unless the aforementioned problems are the things you were trying for, which it could be? |
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