Creator: Pulpiscin || First Published: 08/02/2018 || Players: 2 || Size: 36x36
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
Meta Rexy (07/25/2018 06:28pm | Edited: 07/26/2018 04:56am):
The pre deployed units heavily favour OS, especially the fighters and carriers. The central bases and airports are so close together that whoever captures one will capture everything on the island. For a heavy air and naval map, you only have one airport per side that's pre owned, and one neutral airport for each located on the same island, located within spitting distance of each other. I think you should give each side more airports and ports on the various islands instead of bases, which make the islands almost impossible to wrestle from your opponent. The front is extremely wide, and there's lots of dead space in the middle. Most of the naval units will hover near the islands because they're the only things worth trying to control on the map. |
|
Pulpiscin (08/01/2018 12:43pm):
In retrospective this map is very bad, please check out Heavy seas B instead, a revisioned version with a single uncaptured airport, more funding, and hopefully less FTA. (P.D.: thanks a lot to Meta Rexy for their feedback.) |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites