Creator: EterniT || First Published: 07/28/2018 || Players: 2 || Size: 21x21
Categories: B-Rank, Standard
Rating: 6.50 in 2 ratings
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Comments:
EterniT (07/28/2018 08:49pm):
My first try at making a map.
I think it would be interesting to make tanks or perhaps b-copters a lab unit. I'm worried it may feel a bit stale or
perhaps too chokepointy.
walkerboh01 (07/29/2018 02:14am):
This is a surprisingly good map for a first attempt. I do have a couple suggestions for you:

1) I agree it is too choky in the center. There are a lot of one-tile wide passageways with mountains, rivers,
and pipes. and you've filled the spaces in between with high-defense tiles like forests and cities that are
hard to attack. That adds up to a closed off, easily defended space that is a perfect storm for stalemates.

I recommend heavily reducing mountains in the center, and shortening or altogether removing the pipe
section that leads into the river.

2) Your city distribution is a little skewed right now. It's usually a good idea to have some neutral cities
near the preowned bases so that the funding curve is smooth. You have very few within 2 days capture of
the bases, which will make the early game slow. In contrast, the center of the map is flooded with cities,
many of which will be contestable.

3) You should probably make the airports neutral to start. There can be FTA/STA problems with too much
funding at the start - it can cause situations where one player is able to always build their vehicle before
the opponent.

4) It's usually nice to put the HQ in a slightly more exposed area. When it's back by the bases, it allows
games to drag on if one player refuses to resign. It's better to put it in a spot where it can be harassed if
one player has a strong advantage, but where it isn't in danger of being captured prematurely. On this
map, somewhere around the neutral lab or tower is probably fine.
EterniT (07/29/2018 02:44am):
Thanks for the tips! Cleaned and opened up the center and the flanks a bit more. Decided to move
the HQs and the airports to the flanks near the opponent neutral bases. Removed a few cities from
the center and put them within 2 or 3 days capture of the pre-owned bases. Added a few more roads
as well to help clear up some of the chokepoints.
Meta Rexy (08/03/2018 12:25am):
Much better than the crap I attempted in my first map on the carts.
You did a really good job!
liandry (06/16/2019 03:45am):
would suggest to move some capturables somewhere close to the neutral bases, so they're as important as the other 4 bases.
OS's southernmost base looks too strong since they'll capture a lot of properties from there, ahead of BM's northernmost one



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