Creator: Doritoviet || First Published: 09/04/2018 || Players: 2 || Size: 20x20
| Categories: B-Rank, Base Light, Standard | ||
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| Comments: |
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Doritoviet (09/04/2018 05:37pm):
Another map-making attempt. This one turned out real nice. Feel free to leave any suggestions or tips. Thank you! |
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walkerboh01 (09/04/2018 11:35pm):
You aren't kidding, this is a crazy improvement from your first map. And in such short time! Be careful about the HQ position. You want to make sure it can't be surprise captured in the early game (and forcing players to abandon a proper capture phase to protect it isn't ideal). If you want to keep it in an exposed position, it's standard to put a predeployed black boat on the HQ to prevent the early capture. Another thing to think about is the relative value of each base. In this case, the western BH base can capture 3 cities within 2 turns of the base and has several more within relatively safe range. The eastern base by contrast has one, and significantly fewer cities it will safely be responsible for capturing. This makes one base more valuable, which leads to an advantage for the player who can produce first from it (in this case, P1). Otherwise you've done a nice job of balancing terrain variety, creating interesting fronts, and making the map aesthetically pleasing. Good work! |
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Doritoviet (09/05/2018 04:39pm):
HQs have been moved back, and each base can now reach two cities. Definitely the best map that I've made so far. This is ready for some good games. |
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Sami-YingXiangLi (09/05/2018 05:49pm | Edited: 09/05/2018 05:55pm):
Wow! Compared with the first time I saw your map, your map has improved greatly. This is a Base Light map,funds is 14000.This means that in the early days, players could hardly build two vehicles in one turn.And the center is chokepoint,lack of adequate vehicles can lead to stalemate.So I suggest you increase 2~3 cities in the rear(and can make up for Walker said balance problem.). I really like your frontline city location.They look very nice.And your map is comfortable. You have the same way of dealing with the road interruption as I do :) |
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Doritoviet (09/05/2018 06:02pm):
Hey, thanks! I've added a couple more cities to break up the early game. |
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Zeronix (08/04/2019 09:04pm):
The lack of airports, lack of tower, and the abundance of heavy terrain will probably make games on this map a slog. Dropping from Under Review |
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