Creator: wyj_0081 || First Published: 09/15/2018 || Players: 2 || Size: 29x23
| Categories: S-Rank, Hall of Fame, Fog of War | ||
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| Comments: |
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wyj_0081 (09/25/2018 02:47am):
for fog |
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Dzedefiler (06/03/2019 10:05pm):
many would say that it's a nice map, but to my opinion this is just pure garbage map. many reasons. 1) lab. oh boi,, i don't know if it's my lack of knowledge about the lab, or the whole idea of having a lab is fkn pointless. all i know is that lab doesn't give income or repairs but it allows you to build "lab units" which they are? because the wiki doesn't say so you've got to find out your self or be told by some else which had the same issue and got to know about it. (my best guess? i'd say it's black bomb and stealth fighter). i had this lab for quite the whole game i had in here and i didn't saw the option of neither of them. donno if it was a bug or something, at this point i was like (why is there a fkn lab if i can't build black bombs?) well first because it is banned. i'm sorry, but does it have a fkn sense to build a stealth fighter when fighters are much cheaper and move longer, also they almost kill the "phantoms" in one hit. just look at the amount of cities right? it's more than enough to build 1 of those stealths per turn, only issue? 0% production on your factories to have a fragile ship in the air. that means no fodder, such as infantry or maybe mech. i know phantoms are supposed to be used as a tactical unit, hit from the back and in a pretty specific moment. but from where i am, air force is quite weak and it's expensive, that's why characters like drake and eagle are EXTREMELY situational. so even B. copters are quite a gamble, (yes i had my B.copters to deals good damage in my game) but guess what AA is 1k cheaper it deals EXTREMELY well against fodder of infantry of both types and it deals MASSIVE damage to air force. so why don't you play the strength of the map right, Jake seems to be quite ahead giving the fact almost 40-50% of the map are plains, and a mix of fodder and tanks would do the job? that's quite incorrect. smartest would be to have range units right?, but that's quite incorrect as well, because it is WAY to open. anything can pierce through so that makes range a gamble too and if your opponent opens with fodder too it's just a fkn boring game of advancing space by space and in this fkn open and big map that's a 100 days long game which many would like and some others like me would dislike. but it's a matter of adaptation, i mean, the whole idea of the map is not entirely bad. it's just out of logistic for me, but who knows, maybe i lack a lot! of knowledge still. maybe i'm still mad, my recap gals and lads. issues with this map (in my opinion) 1) To big or to open (WAY to easy to sneak a tank or chopper of even recon in the back line) 2) Lab has close to no use. ("Close" not entirely) 3) Naval port. (do you guys have found to involve navy this particular map?) because i would possibly make a sub and a repair boat and place the boat at the corner reef and send the sub to scout his production. but aside from that which can be detected and dealt with ease (even easier if you had to be playing with sonja) but would anyone fight with navy when navy DEMANDS to have high funding and most of the map is based on land? 4)Questionable forest placing. 5)Com towers, i like when each player has their com tower in their proximity with production because its easy to defend right, but when they are in the basic middle of the map it just means SNOWBALL if you lose it. so i would rather not have any of that garbage because for the majority of the game it's gonna be "balanced" so why having them on the first place? just let each character to have their innate strength. gals and lads this is my opinion so far of this map, maybe i'll gather more knowledge and experience if i get the opportunity to battle here again in the future. of course my rating is based on my experience of my first game here, so as i said this might change to a net positive review from my side as i get more games here. all i'm going to say is, (Jake is not precisely the best against max) a 10% damage (ON PLAINS ONLY) VS 20% in ALL (close combat units) and in all terrain is quite a "get steamrolled" for jake. some would say "max has no range at all use that to your adventage" issue i felt is that as the map is WAY to open, placing artillery or even more of a gamble rocket launchers is quite obvious and EASILY dealt with as they are fragile units. there is so much more i need to analyse from my replay that i feel this map is missing some mountain ranges for range to have more impact. i'll accept with appreciation if someone comes and try to explain some gimmicks of this map to me. right. |
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Sami-YingXiangLi (06/29/2019 11:34am | Edited: 06/29/2019 11:34am):
Emmmm,this is an open core fog map (from wyj_0081) You can use the search map feature to view some of the top S-rank FoW maps and watch the replay. 1) This is a way of fog game, because the open terrain, it stressed the importance of the vision. 2) Due to the setting of the league, the current lab does not have any effect. When the settings are fixed, we will set Lab Units to Stealth, Bomber, Neotank.Also,Ban:Black Bomb. 3,4) The sea is the gimmick and characteristics of this fog map, the setting of the forest is the best in my opinion. 5) The position of the tower is also considered to be just right. It is not in the contest-area, but is slightly closer to the contest-area. |
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Violet Evergarden (07/19/2019 03:07am):
i don't know much about fog maps but i'll address the other points that have been made - the units you get to build when you capture a lab is set when the game is created. it can be any unit the game creator wants - stealths hit everything, are hard to detect in fog, and can be covered with anti-airs, which fighters cannot fight - air is important, they give you opportunites to hit things you normally couldn't. b-copters completely counter tanks, so it makes sense that anti-airs counter them in return - Jake will never be good outside of tier 4. in comparison, Max is tier 2 even on maps with chokepoints. there's no way Jake beats Max, sorry - from what i see, the usual way to play in fog is to go all-in on a side. if you try to balance all your units, of course the game takes longer - naval units are too expensive and not having them play a big role is because of that. it's not the map's fault that ships are expensive - why is the forest placement questionable? would you rather have too many forests and keep getting ambushed? - you may not see it, but one tower is closer to one side than the other, and vice versa for the other tower - should you be criticizing maps after a single game where you didn't have any idea how to play? |
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Meta Rexy (10/31/2019 06:17am):
Quite honestly if you're new to the game, or to this site, I wouldn't start with fog games, let alone this one. Try playing without fog, and not with crap COs like Jake. The players here have developed a meta game from years of practice and experience. It can be limited by the core mechanics of this game (like the overly expensive naval units) but it's still really enjoyable once you get good. |
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OlstaSmash (01/12/2021 06:17am | Edited: 01/12/2021 06:18am):
I find it crazy that you can't get to the port in the back through shoals. What's the point of it? |
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Uncharted᎓ Jake`s Fortune (05/08/2021 11:56am):
People in 2019 were so silly, thinking Jake can't beat Max... |
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somebody_mccoy (08/02/2021 09:41am):
It takes forever to get into combat. |
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Meathir (08/15/2021 07:59pm):
No Jake very much loses to Max there's a two tier gap between them for a reason |
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Tmi489 (09/20/2021 10:22pm):
It's obvious that you haven't unlocked the secret code to give jake +50 range on COP. |
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Rock Golem (09/22/2021 04:11pm):
Well max usually beats Jake but, if there's a mountain pass you can fit exactly 1 tank into and it's surrounded by pipes well....max loses on a map that demands artillery, to pretty much anyone really. If you have to have battleships to win a map(not uncommon for naval maps) he also struggles, but at least his subs hit harder, so that's something. |
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likegel (04/17/2022 03:59pm | Edited: 07/06/2022 04:33am):
Build artillery, that's all |
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midgetpornaddict (04/26/2022 01:26pm):
mid |
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platoisbroken (05/25/2022 04:33pm):
Credit for the interesting design (+ having naval units being somewhat relevant, looking at you battleships). That being said, the couple of games I've played & won on this map have felt somewhat slow. In other words, if you want to win on this map, buckle down cause' you in for the long haul, yeeea haa |
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COMMANDERWOLF (11/03/2022 08:20pm | Edited: 11/03/2022 08:22pm):
I think the harbors are stationary for boats but I might be wrong. i don't think battleships or carriers can move. It would be nice to know if they can. I think that something on that should have been posted by now. I have only seen idea's of tactics. There hasn been no actually comments on it. |
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AybeeJen (11/06/2022 04:06pm):
TBH i dont mind playing a 100 day LOOONG AZZ MAP... its actually quite exhilarating when you reach close to the End, like a Monopoly game that keeps you guessing who might win and you are just happy you were in it and stuck around for the Long Ride to the End! That to me is not just any old War..No...much more Advanced than that..lets call it Advance Wars.... |
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lazarus_sol (11/16/2022 05:59pm):
This comment is left blank on purpose |
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Ganigumo (12/02/2022 09:08pm):
not a big fan of this map, mostly because it feels too large. Whats really driving me crazy is how like 4 of my last 8 games have all been on this map. |
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Thavidu (01/21/2023 01:59pm):
Equal income (both player tied in income) = 26K |
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BadRAM (01/31/2023 12:57am):
Why is Grit allowed in T2 on this map? |
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MANAJB (02/01/2023 04:02am):
Hola |
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Crusherino (03/03/2023 05:10pm):
A few of you are asking what you can do with the ports. First, you can build a lander in the central port and ferry units over from both bases back to the port, shortening your supply lines. This gets you next to your port immediately, which would be an 11 step journey from the closes base (on treads, 15 steps with tires). This works especially well with slow units such as artillery... Or even a missile-chan if you find yourself playing against Eagle as Grit in T2. A second thing you can do is build a black boat, especially from the corner port, and send it to your opponent's islands. Most people ferry their infantry back over to the mainland with a T-copter, so they're usually undefended. You can also use a BB to ferry infantry to one of your fronts if they're missing infantry. If you're up against a drake for example, a black boat can help refuel your air units. I don't really see a use case for other naval units due to their high cost, but I at least recommend trying out the lander! |
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iwinagain (05/06/2023 10:07am):
theres like no terrain to play off |
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wei270 (10/20/2023 09:50pm):
bomber shouldn't be lab unit i don't know what those chinese guys are thinking |
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Ravena (10/26/2023 10:05am):
This map is too big to be any good |
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SIMΩMEGA (03/19/2024 10:49pm):
OlstaSmash (01/12/2021 11:17am | Edited: 01/12/2021 11:18am): I find it crazy that you can't get to the port in the back through shoals. What's the point of it? Theres an airport there..., on with which you can build something called a Transport Copter......, to with which you then use to transport your infantry over there the Port and then capture it...... lmao. - Uncharted᎓ Jake`s Fortune (05/08/2021 04:56pm): People in 2019 were so silly, thinking Jake can't beat Max... Lol, also nice and creative nicknames lol. - midgetpornaddict (04/26/2022 06:26pm): mid 💀 - COMMANDERWOLF (11/04/2022 01:20am | Edited: 11/04/2022 01:22am): I think the harbors are stationary for boats but I might be wrong. i don't think battleships or carriers can move. It would be nice to know if they can. I think that something on that should have been posted by now. I have only seen idea's of tactics. There hasn been no actually comments on it. "I think the harbors are stationary for boats but I might be wrong. i don't think battleships or carriers can move. It would be nice to know if they can. I think that something on that should have been posted by now. I have only seen idea's of tactics.", Huh? What do you mean that the harbors are stationary for boats? Was the map changed from having the Port being surrounded by 4 Shoals (which only allows Landers and BBoats) or smth like that, to this currently with only 3 Shoals surrounding it? - iwinagain (05/06/2023 03:07pm): theres like no terrain to play off ??? - wei270 (10/21/2023 02:50am): bomber shouldn't be lab unit i don't know what those chinese guys are thinking ????? Why and in why how so? Also wyj_0081 is chinese? - Ravena (10/26/2023 03:05pm): This map is too big to be any good In what way big maps are bad now. 💀 |
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jobriq (03/28/2024 02:38pm):
Capture the lab to win gg ez kappa |
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Chessboss (04/05/2024 03:17pm):
i love this |
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Meta Rexy (04/29/2024 09:57am | Edited: 04/29/2024 09:58am):
@Crusherino: Trying to steal your opponent's island cities with a black boat lacking any support is a bad idea. A good opponent can easily divert a B copter from the front line to stop any sneaky captures, and trying to sneak multiple vehicles or even air units behind enemy lines is a fool's errand (if you're capable of pulling this off, planting a recon is much more helpful). The lander is more practical, and by dropping your vehicles off in a more central position, you can more easily shift to either side to apply pressure or defend your front lines as needed. I wouldn't suggest building battleships or carriers from the port by your HQ unless you need to stall as Grit. Even then, these ships have a massive opportunity cost and cannot adequately cover the front lines, so you're probably already losing if you're considering them. |
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LautaNolla (06/08/2024 01:34pm):
Game |
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haite (01/08/2025 07:44pm):
Getting a mirror in this map is usually sufferable. Huge area that you can't afford to lose a side. Therefore it usually becomes a slow back and forth until CO powers get so expensive to not be able to make a come back after a mistake. As others said, ports are, by the most part, a red-herring here, except the ones in the corners. Build a battleship there and you'll take the com tower eventually. So they are somewhat important, but still a huge investment that will take a long time to pay off. I like you might see b-ships, stealths, t-cops here, but it's so slow, be ready for >30 days |
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ViridisViperz (02/28/2025 03:01am):
I don't get why people like this map so much. Too many choke points. This community is always crying about turn-advantage well guess what aggravates turn-advantage? That's right! Being forced to move in a specific path. *Staring at you judgementally.* : / |
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CommanderFox (03/01/2025 03:05pm | Edited: 03/01/2025 03:05pm):
Every city is 3 spaces spread out. It would be nice to have more cities closer in on the dominant side of control. A chain city capture would be nice. There are several artillery placements which can block 3 properties while it is in a forest blocking all 3 capability of capturing them. |
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PoppaBee (03/13/2025 11:55pm):
The second review has no idea Abt what he's saying |
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Tactical Espionage Action (10/13/2025 04:30pm):
This is a wonderfully entertaining comments section. "Jake can't beat Max on this map! 1 out of 10." |
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