Creator: DarthRafael || First Published: 09/17/2018 || Players: 4 || Size: 30x30
Categories: None
Rating: 0 in 0 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
BurningStarFour (09/17/2018 10:03am):
The completely boxed in factory seems a bit gimmicky... basically only used for a rocket that will never move? And
you definitely need to address the FTA issues here. YC and GE will be left out of the middle very quickly. I'm
joining your game as YC just to make sure, but I don't see the problem as being negligible here.
DarthRafael (09/17/2018 05:44pm):
Yeah, the boxed in factories are mainly intended for Piperunners. And
yes, FTA is a concern but I don't know how to properly balance it ;-;
Suggestions are welcome tho!
BurningStarFour (09/18/2018 07:55am):
Others can weigh in here, but a good start would be to give YC and GE a starting infantry on the pre-owned
factory to the right (if you were to be looking toward the center of the map from their PoV) of the HQ. It isn't
perfect, but it basically would put them a half-turn (with an extra 1000G starting 1 turn earlier) ahead of the
others while not giving them any extra advantage in the center where all the extra funding really lies. Or if you
ever intend on it being a team map, You would need to switch GE or YC with either OS' or BM's positions and
still give YC and GE the starting infantry.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.