Creator: Tmi489 || First Published: 10/05/2018 || Players: 7 || Size: 30x48
Categories: None
Rating: 1.67 in 3 ratings
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Comments:
Tmi489 (10/07/2018 02:15pm | Edited: 07/12/2021 09:43pm):
Description is WIP.
MGI: https://awbw.amarriner.com/prevmaps.php?maps_id=70448
MGI2: http://awbw.amarriner.com/prevmaps.php?maps_id=70481
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Funds: Too high to matter
Fog: Off
Teams: Off
Lab Units: Piperunners, All sea units minus Black Boats.
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OS Is the moderator and will be refered as the mod.
The game is played with GE/GS/BD/CI/PL/WN racing to the middle to capture the mod's HQ - and win the game.
But to do that, the mod will host minigames! Each minigame is a box with a unit on the top left and that's
used to identify them.
Should be played with all active players, and this is likely unviable in this current state, but meh.

Rules:
- Don't capture anything unless otherwise stated.
- Don't attack any units unless stated otherwise.
- Make sure to do all the preparations for the games,
- Duel Idea; Whoever messages me closest to a set time (IRL) wins.
Mod Rules
- Don't capture HQ's, fire missiles, or ttack units unless otherwise stated.
- Kill the GE infantry in Duel Lands on the neutral city. Editing the map would remove all predeployed units.

R1: Submarine Land
Left - Sub Lottery: All players submerge submarines. After 3 days, the row with the least amount of subs wins the game.
Players can use black boats to mindgame opponents. OS may choose to allow deleting them for an easier/harder time.
Mid - Sub Race - Each player tries to move their boats over to the end, 1 person at a time. Use set path. If a player fails to
move on to the next level, subs will kill boats. Each player can rebuild their boats once[?]. Win if you make
it to the end, 1st place is the first to make it.
Right - Scav Hunt - Find the subs and kill em! Most subs is win.

R2: Main Place
Stuff moves per win, whoever wins first gets to win the game

R3: Urban Land
Left - Plantation - Each player get 1 inf and has to cap everything - can use OS units to "retake cities" if
requested for a slave to cap or attack others, retaken cities take 1 turn (attack the unit on the city) to claim back again. First to
cap all wins.
Mid - Bomber Wars - something about bombers, not finished as the MGI2 version is unifhsed. Maybe kill the opponent's APC
to eliminate them from the match?
Top Right - Comm Towers to reward if needed
Bottom Right - Capture - OS fires missles at everybody - players can fire 1 missile, have an OS unit attack OR pass
once, or cap - last to cap without killing wins.

R4: Hotel APC
Based on Mario Party 7 - Hotel Goomba
Each player builds an infantry. OS makes a formation with their APCS (same per person). On their turn, they can
move or move an adjacent OS APC on their turn. They can't move 2 spaces and move an apc nor move a space and
move 2 apcs. Each player can also move an APC in any other players board once a game.

R5: Stolen Idea Land / Runs Land
Left - Bomb Runs - Surival. After players submerge their subs, OS either uses black bombs or fires missles randomly (bombs
move in straight lines, preferably).
Mid L - Duel Runs - Based on http://awbw.amarriner.com/prevmaps.php?maps_id=69258, 2 countries in a
duel build an inf and cap their respective city, then play the map while ignoring the bases. OS can fire missile if the one is
depleted. Players must start on the labs before the duel officially starts.
Mid R - Road Runs - Based on http://awbw.amarriner.com/prevmaps.php?maps_id=70453 , OS uses APC to block and fire at
the enemy APCS. Might be replaced since it doesn't work that well, don't play it.
R - Mini Phantom (Phantom Domain series) - something i'll flush out later

R6: Can't Edit Below Land
Left: - Mod Area - OS can cap to punish or winner can cap to win, can fire missiles during gameplay.
Mid - Huntin' Ducks - Every player builds missiles and doesn't move them.. 2 days from the start of the game, OS starts
spawning T-Copters and Fighters. Worth 1/2 points respectively, the player that gets the most points in 3-10 days wins,
followed by 2nd and so forth.
Right - Mini AW - Instead of using funds to build units, the moderator will give out 1 token for every income that a player would
have. 1 token is equal to 1000 funds in actual AW. With the exceptions of:
Mech/Recon: 2 Tokens
APC: 3 Tokens
Artillery: 5 Tokens
Rockets: 10 Tokens
Piperunners: Banned
Surto3 (04/28/2020 06:04pm):
Oh yes. The AWBW Gameshow!



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