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| Comments: |
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clord666 (11/05/2018 12:05am | Edited: 11/05/2018 03:02am):
Can Orange Star, Blue Moon, Green Earth or Yellow Comet reach the centre without dying? ------------------------------------------------------------------------------------------------------------------------------------------- BH has one rule they must abide by, the other countries have no such rules. If BH destroys a country's T-Copter, they may capture the country's HQ at the top of the map to remove them from the game. They may not capture the HQs otherwise. BH aims to KO all the T-Copters before running out of fuel, while also trying to stop those countries from entering the central area. The other countries can choose to hide safely in their starting positions, or try to reach the central area to capture all the HQs and win. They can bide their time in safety until BH is guaranteed to have run out of fuel and lost all their fighters, however they risk another country reaching the central area first and capturing all the HQs. ------------------------------------------------------------------------------------------------------------------------------------------- Conditions: Teams: Flexible. Can have OS + YC vs BM + GE vs BH, or FFA. Tags: Flexible Weather: Flexible Fog: On CO Powers: Flexible Funds per Turn: 0 Starting Funds: 0 Capture Limit: Off Days Limit: Off Unit Limit: Doesn't Matter Unit Bans/Lab Units: Doesn't Matter COs: Recommended BH plays Eagle (reduce passive fuel loss in the fighters) or Sonja (increase fighter's vision). The other countriesare more flexible. They can also play Sonja (Increased T-Copter Vision) or Eagle (no passive fuel loss in the T- Copters so they could try to hide in the maze to get a head-start when the fighters crash), or they could play Sensei or Sami if they are not banned. |
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PWNHAMMER247 (11/05/2018 03:57pm):
A bit too frantic for me becuase of the fuel... Bh has too many fighters, it'll clog the whole thing up! Still, one of the only actually GOOD maze maps! to prevent BH from cheating, maybe give each team a sub gate to the HQ. everyone must submerge and when- CRAP! nvm u cant win by rout any ideas? |
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Tmi489 (11/10/2018 07:03pm):
BH can't win by rout anyways Crusier/Subs on HQ would prevent insta wins |
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clord666 (11/25/2018 07:40am | Edited: 11/25/2018 07:42am):
I'm going to do some major revisions to address those things guys. |
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clord666 (11/29/2018 08:26am | Edited: 01/05/2020 09:26am):
Updated Map: As per suggestions from the first 2 playtests, I have increased the number of directions available to T-Copters, decreased distance between junctions and opened up the sides. I have also reduced the number of BH Fighters to 5. This should help T-Copters in having a chance of succeeding inside the maze so countries dont have to stall to win or die easily if the enter the maze. The locations of the HQs and BH infantries have been moved to the corners to reduce vision BH gains from those infantry. Black Tiles connecting BM+GE and OS+YC have been removed due to bugs associated with them (I assume thats what the 1 rating was for, apologies about that). ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Regarding the sub gate/cruiser gate idea posted here. A cruiser/sub gate before the HQ would result in a country being able to wait many turns until it sank which in my opinion is worse than BH cheating and capturing the HQs. The best thing to do is play with people who won't cheat and with the current method, BH is the only one who can cheat. However with sub gates theres any one or more of the 4 other players could decide to wait the full turns for their ship gate to sink instead of surrendering. |
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