Creator: DocSpacebar || First Published: 12/10/2018 || Players: 2 || Size: 15x11
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| Comments: |
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DocSpacebar (12/10/2018 09:31am):
After a long absence, the mapmaking bug bit me again and I've got this Mario Kart-inspired track. Andy Circuit was the name that fit the best, and it means Andy and Eagle can settle their rivalry on a racetrack instead of a ludicrously hard endgame level. 18 Properties means 9000 funds to a side when balanced. As is expected, Andy Circuit is very road-heavy, though bridges split this up a little. The HQs are also in a lot of danger, but the path from your bases to your HQ is clear while the quickest path from bases to opponent HQs has a lot of forests. Properties generally have some good terrain to attack from, with one notable exception in each corner. It's been a while, so I might have screwed up a bit. Any critique would be appreciated. |
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PWNHAMMER247 (12/10/2018 02:26pm):
*cough* KoAl *coughcough* |
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DocSpacebar (12/10/2018 03:54pm | Edited: 12/10/2018 03:58pm):
Yes, that came to mind. CO bans are still a thing, right? Edit: Added a few more bridges. Maybe it's less Koal friendly now. |
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Tmi489 (12/10/2018 04:19pm | Edited: 12/10/2018 04:19pm):
coal broken pls nerf |
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79227 (12/11/2018 11:54am | Edited: 06/22/2019 08:57am):
then ban it from your game it easy :P but koal better then T4 on this map maybe but eh |
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Xmo5 (12/11/2018 12:08pm):
Koal wouldn't be broken on a map of only roads. Andy Circuit. Not to be confused with Andy Serkis, precious. |
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PWNHAMMER247 (12/11/2018 02:47pm):
Omg he added bridges praise our bridgelord |
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liandry (05/27/2019 09:57pm):
HQs look too vulnerable, and the map seems like it has too few income. Place more cities, relocate the HQs, and remove some forests, and then it'll play better. |
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