Creator: Sami-YingXiangLi || First Published: 03/03/2019 || Players: 2 || Size: 20x20

























































Categories: B-Rank, Fog of War | ||
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Comments: |
walkerboh01 (03/06/2019 02:40am | Edited: 03/22/2019 01:19am):
Interesting design. My first instinct is that it is too choky for fog games to be very effective. But it's hard for me to tell where the fronts are going to develop without planning out the capture phase. I wonder if it would work better as a HF style map, where players have more incentive to break the pipes, and where the heavy terrain doesn't have such a large benefit for defensive play. |
Sami-YingXiangLi (09/30/2021 03:09am | Edited: 10/22/2021 12:48pm):
The initial art and concept of this map comes from Xushu's map , All Too Easy: https://awbw.amarriner.com/prevmaps.php?maps_id=50764 I also built several conceptual versions for the map of Not All Too Hard: HF+FOG: Not All Funds id=78601 HF: The Rd to Freedom id=79031 Semi Fog: The Rd to Dark id=79032 T0 Fog: The Rd to Broken id=108536 |
Neotankftw (08/15/2022 09:32pm):
How do I take my turn? |
Kantbae (09/11/2022 06:32am):
Based on prior testing, map stalemates quite hard. Attacking on the flanks is nearly impossible with the forests, and center is too chokey to win decisively enough to threaten hq. HQ can also just be arty locked across river, making it hard to press one's advantage. |
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