Creator: hello32290 || First Published: 03/28/2019 || Players: 2 || Size: 20x20
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
hello32290 (03/27/2019 09:55am | Edited: 03/27/2019 09:59am):
I guess if you delete units off a map you risk corrupting your map? In any case this is a republish of a previous map. Description: This map is inspired by some of the 1v1 standard league maps in the map pool. Some of the features I've tried to highlight are: 1. Difficult to hold airports/towers on the flanks (you cannot defend the airport nearest your start position with vehicles) 2. Many cities in the center. This makes gaining ground valuable as you can get more resources by holding an early forward position. 3. Balancing objectives. Since it's difficult to transition vehicles from attacks on the outside lanes back towards the center you have to carefully weigh resource allocation on deployment. |
|
hello32290 (03/27/2019 10:00am | Edited: 03/27/2019 10:16am):
liandry - I've followed your advice and added a few more funds to support 3 bases also added a bridge to connect the side base with the center. I've also moved the river over one tile so you can't camp the factory from the other side of the river with an artillery anymore. |
|
PDawg954 (12/30/2022 12:26pm):
The airport dynamic is an interesting play. Rush the nearby one to get a copter out before its locked down, and/or invest in artillery to take the further one back. Pushes some of the funds out of center. Center fight can be nutty - lots of choke points, and minimal terrain defence to push in. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites