Creator: Corporal Hawk || First Published: 04/02/2019 || Players: 6 || Size: 39x40
Categories: None
Rating: 4.50 in 2 ratings
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Comments:
Corporal Hawk (04/02/2019 07:30am):
I attempted (I stress attempted) to make Narts cool globe world map a little more balanced for each faction. Feedback
welcome!
Zwyx (12/27/2022 03:53am):
Yellow feels strongest in this, since they basically have access to 5 bases, while most have 3. Orange Star also basically has access to 4 whereas Green Earth doesn't, so it'd be just a matter of time before they're overwhelmed, I think
Corporal Hawk (11/10/2024 01:02pm):
Re-edited this 11/10/24 after having played this map a bit more since 2019 to try and make it more fun/balanced for each
faction
AcousticHemoroads (11/10/2024 04:53pm):
this is familiar with risk tbh, if thats the main idea of play, i would suggest to make mountains to disalow connections to
certain areas and for each weakness a continent has (as how its been displayed of pieces in risk) to place 1 factory and
make it a low income game so that u cant make more then 3 infantrys early unless u got the whole continent buff (aka in
risk australia and south amerika had 2 bonus but had also the least amount to protect (1-2), afrika gained 3 cause it had 3
sides to defend north amerika and europa where gaining 5 and azia 7, i would see it that u gotta make a factory towards
each connection and that they must pass that factory in order to get the citys more in the middle, like eu had more entry
points aka has a bit more weakness then north amerika, so could went 4 factory and 1 city in middle, where as north
amerika had 3 entry points wich u can make so that this one has 3 factorys and 2 citys, etc, giving ur trying to balance
things, perhaps this insight of risk could help within this idea



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