Creator: Corporal Hawk || First Published: 04/11/2019 || Players: 8 || Size: 30x24
Categories: C-Rank, FFA Multiplay, Standard
Rating: 1.00 in 4 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Corporal Hawk (04/11/2019 04:19am):
Added Shoal Bridges to the center areas to allow more flanking and less reliance on landing craft, and added roads for OS and
BM bases
Jerry311 (12/29/2022 03:55pm):
OS and BM get sandwiched and outmatched on both fronts with no room to work with
jlau170 (12/30/2022 12:51am):
I feel like this is a better team map than FFA. YC and GE have free reign on the center islands
otherwise.
Keyte117 (07/26/2023 02:03am):
Team for sure, youre either cornered and cant expand, or sandwiched and cant
expand. Although Black Hole has an easy start.
augale (07/26/2023 03:21am):
bad to label this as FFA, 4v4 looks good
TwoYearsGone (02/09/2024 11:09pm):
How this is a FFA map and not team exclusive is beyond me
SIMΩMEGA (03/10/2024 11:05pm):
Jerry311 (12/29/2022 08:55pm):
OS and BM get sandwiched and outmatched on both fronts with no room to work with

Having the corners in FFA maps is literally the single best advantage you could have on these kinds of maps lol, if anything
they lose because of the FTA City Counters.


Keyte117 (07/26/2023 07:03am):
Team for sure, youre either cornered and cant expand, or sandwiched and cant
expand. Although Black Hole has an easy start.

Again, as ive said being cornered is better than being sandwiched, as you only have to focus your efforts on less fronts
compared to being sandwiched. I do will have to agree with you in that BH is in a good starting position, however theres still
better positions, such as GS and probably BD too, and RF is literally in the exact same position as BH except its just 1 turn
slightly behind it on BH, overall id say that GS and BD are probably the most advantaged if not BH and RF.
Raedel (12/17/2024 02:46am):
Feels way too tight and reminiscent of the earliest map designs with HQ base kissing.
Also weird to have two neutrals to fight over in the centre, which is usually a disaster recipe.
touf25 (02/16/2025 11:27am):
Feels quite unbalanced, got blue moon HQ because other were taken, understood why quite quickly, got attacked from both side of the corner. Not really funny but at least taught me to try to use diplomacy, to look with more attention to the maps I play or just to avoid unbalanced ones ^^



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.