Creator: Boh Walker || First Published: 04/12/2019 || Players: 2 || Size: 17x16









































Categories: B-Rank, Base Light, Standard | ||
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Comments: |
Boh Walker (04/12/2019 04:00pm | Edited: 04/12/2019 04:00pm):
Based on the original map by Mori, Z-Games Ate My Neighbors: https://awbw.amarriner.com/prevmaps.php?maps_id=59484 I've made minor changes with the goal of making the sides more important, to hopefully improve gameplay. |
walkerboh01 (05/13/2019 04:13am):
Made some adjustments after play-testing, with the goal of encouraging more vehicle play to the outside fronts. |
Boh Walker (09/15/2022 09:34pm):
More adjustments made to prevent clumps of units near the HQs. |
Azarel (09/27/2023 09:29pm):
This map has BABA tank order instead of ABBA or BAAB, meaning that p2 will get to build their first and second tanks before p1 can build theirs. Although if p1 can delay one p2 capture on turn 5 then it becomes BAAB tank order, so it might be worth it to go for a very aggressive forward capture with the 2nd inf using the BBoat, either you get the cap (or stop capping to interrupt p2's cap) or p2 delays their 2nd tank if they choose to interrupt your cap turn 4. |
likegel (11/12/2023 03:02am):
No, the airport is close to the front line, which should be counted as the first turn where the BC was created, but it doesn't need to be counted now. P2 is earlier and easier to gain control of the map P1 cannot build both AA and BC at the time, which indicates that he has lost control of the map |
Cannonfodder449 (11/21/2023 10:15pm | Edited: 11/21/2023 10:45pm):
Though I like the title, I cannot see how this does not stall out, seems another base is needed. Or at least the stall CO would dominate. |
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