Creator: Zephiros || First Published: 01/17/2006 || Players: 2 || Size: 35x25

















































































Categories: None | ||
|
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
Zephiros (01/17/2006 12:28pm):
This was originally going to be the first map that I gave people the ability to use Naval units, but I decided to throw in the ability to use Air aswell, if you have noticed you can gain access to pretty much any island by lander, however the center island is packed with stuff that would allow the enemy to attack your base (because some of the ports are on YOUR side of the islands, meaning they could get a battleship over there), so it is key to defend the island and try to get as much as you can anywhere you can :3..I hope you enjoy this map as it is my first map that has sea in that serves a purpose. =P |
x0_000 (01/19/2006 06:47pm):
Oh geez. Oh boy. Um. Okay. 1. Add port bridges. What I mean is add ports on the bridges to allow naval units to get from one side to another. 2. Un-Rectagularize those islands. 3. Remove SOME shoals. 4. Needs more reefs. 5. Needs more forests on the Archipelagos. |
Zephiros (01/20/2006 10:12am | Edited: 01/20/2006 10:31am):
1. I didnt put any because I'd much rather have you get a port and ship new ships out to the other side, because it would prevent people putting 50 battleships at your base in 2-3 turns. 2. two islands I simply just..tore apart with water sorta..and two others I rounded out with roads..I'm not going to do the entire map though. :3 3. removed shoals from around smaller unimportant areas and partially from the bigger islands 4. added more reefs. 5. added more forests and threw in a few mountains on the center island for FoW games |
Shadow Star (06/03/2006 10:39am):
i still think that you could put some seaports on the bridges. that way in FoW, you can send a sub to spy on the whole map, or start assaulting the opponent early on. the first island in the chain with the sort of X shape with 8 cities and a base and Airport, switch the airport with the base. other then that i'm seeing no noticeable issues...a little FTA, but nothing really big, you could move the BM infantry so it's one turn closer to capturing the base on their island, but other then that, it's great. thesea re just small things though, and dont' actually affect gameplay too heavily. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.