Creator: FoW Maps || First Published: 07/08/2019 || Players: 2 || Size: 20x19
Categories: B-Rank, Fog of War
Rating: 4.29 in 28 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
FoW Maps (12/24/2020 12:17am):
This is a fog map.It is more suitable for FoW games.

This map is based on my map,Cliff:
https://awbw.amarriner.com/prevmaps.php?maps_id=77640
FoW Maps (12/24/2020 12:29am):
Changelog:

Made a lot of changes in the corner
Changed the position of the pipe
And added a pipe
Quickslow87 (02/28/2022 10:14pm | Edited: 02/28/2022 10:26pm):
Once the battle for the flanks is over (delaying action unless you invest in a lander), it becomes a staring contest in the middle.
The lack of front shifting is not very exciting and seems on par with stalled Standard games.

Interesting concept of a map though. Being able to put artillery in range of a base was unexpected.
TimidFalconKnight (03/20/2022 11:21am):
Ngl, this map would maybe be ok if the black boats didn't glitch out the replay half the time and make it impossible to use the
labs the way they are supposed to be used
platoisbroken (03/31/2022 09:40am | Edited: 04/02/2022 08:58am):
Promising concept. Vision granted by labs is a fun novelty, having to rely on the blackboat to reinforce one of the fronts makes
for interesting decision-making, and fighting for control of the four comm towers helps break the more stalled engagements.
With that being said, I think there is a very clear optimum opening strategy and, because of this, I can't give it more that 7/10.
Lost and Found (04/14/2022 03:55pm):
I think if this had a lander instead of a bboat, it'd be one dope map. The weak side dynamic would still be present, but alot of
pressure would be taken off the lone side - which currently loses so much ground to an essentially unsanswerable (mechs can't
cover those captures in time) day 3 recon that said recon is almost mandatory as first build.
Doing so would also make the middle seam less important, further varying strategies on the map overall.

Overall, it's still pretty nice as-is, but massive improvement is just one unit away...
KANBEI NEED BASES (05/08/2022 01:14pm):
worst global league map. only one possible opening make it SHITTY. its not chess, its AW i want options.
Jo_Slamma_Jamma (05/14/2022 04:00am):
The dumbest map I've ever played on. If there's only one viable opening build to the match, then it's not really an AW map.
Lost simply because I tried a different opening against the recon build on day 3-4. Even if you break the pipes at the earliest
to quickly reinforce with tanks, a lone recon is enough to decimate your capture phase entirely, making you lose the map in
the long run. Either build a recon of your own to harass, or you're going to be economically behind the rest of the game.
Whoever thought it'd be a bright idea to add this to the pool of league maps is either dumb or a troll.

The blackboat should have been a lander so there could be an answer to the early recon, mechs won't cut it as they're too
slow to cover where the recon can harass and therefore not economically efficient as well. Until that change happens I'm
rating this hot garbage 1/10
evmaster1 (01/11/2023 01:19am):
There needs to be something worth contesting in the center of the map. I can't stress
this enough, without properties worth fighting over - you're rewarding both players to
avoid conflict.
Kantbei (03/25/2023 01:28pm):
Moved back down to B Rank. Testing in League showed this map was solvable in the opening phase



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.