Creator: Surto || First Published: 10/16/2019 || Players: 4 || Size: 21x21
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
Surto (09/06/2019 02:51pm | Edited: 04/28/2020 09:40am):
Demoman ooo000 D2D: Potassium Twitch Missile Silos have a larger explosion radius. COP: Scottish Resistance Your units don't take damage from Missile Silos this turn. SCOP: Ka-BOOM! Select a Missile Silo to refill. ------------------------- Sniper ooo000 D2D - Snipin's a good job Your indirects are 10% cheaper and instantly kill any enemy infs/mechs, but your own infs/mechs are 25% more expensive. COP - I'm not a crazed gunman dad, I'm an assassin! Your infs/mechs have +1 range, and your indirects deal 20% more damage. Except artillery. SCOP - One's a job the other's a mental sickness Your indirects, infantry and mechs have +1 range, and they all deal 30% more damage. Except artillery. ===== Soldier ooo0000 D2D - Rocket Jump Waltz Can't recruit infantry, but mechs are 33% cheaper and have double ammo. COP - The Art of War Your inf/mechs have +1 move and all units get an extra 10/10 SCOP - Screaming Eagles! Your ground units have +1 move and all units get an extra 20/20; 3 HP mechs ready to move appear on all your owned properties. ----------- Heavy Weapons Guy ooo000 D2D - I AM COMING FOR YOU! All units start with 11 HP. COP - Om Nom Sanvich All units that have ended their turn heal 3 HP. SCOP - CHARGE ME DOCTOR! All units gain 3 HP (can go up to 20 HP) ===== Engineer ooo0000 D2D - Erectin' a dispenser Any unit that starts its turn next to an APC/Black Boat gets instantly refueled and heals 1 HP. COP - More Gun All APCs/Black Boats heal 2 HP and get a 3-tile range AA/Artillery attack this turn. SCOP - SPY SAPPIN MAH SENTRY! Same as COP, but heals 3 HP and all enemy units that you can't see are lighted up. --------- Scout oo0000 D2D - Faster than a speeding bullet Infantry have +1 movement, but all units have -5/-5 stats. COP - Wanananana Bonk! All attacks against you have an additional 10% negative luck. SCOP - Tripple Jump All attacks against you have an additional 10% negative luck and deal 10% less damage. Movement on mountains and rivers for wheels and tracks is reduced to 3, all wheeled and tracked units have +1 movement. ===== Sentry Man ooooo0 D2D - Makin' bacon No effect. COP - Erectin' a sentry Builds a mini-cannon on a city you own and facing a direction of your choosing. The city becomes neutral. SCOP - Upgrading sentries All mini-cannons are healed 100%. All over-heal gets halved and then added as bonus HP (max 150%). All units (including mini-cannons) get +15/+15 stats this turn. --------- Spy ooo0000 D2D - Backstab When you directly attack an unit, and on the opposite side is an enemy to that unit, you deal 50% more damage. COP - Cloak All your units are invisible unless an enemy is within 3 tiles of them. SCOP - Right behind you All your units become invisible unless an enemy is right next to them. ===== Pyro ooo00 D2D - Afterfire Any time you attack an unit, they lose 8% of their fuel/ammo. Ignores forest defense for both you and your enemy's troops. COP - Mhmph! Your attacks deal 12,5% fuel/ammo damage; enemy units in forests are as though they have negative 2 defense to you. SCOP - Air Blast Your attacks and counter-attacks deal 15% fuel/ammo damage; all enemy units are blown 1 tile away from your HQ. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites