Creator: hystro || First Published: 05/29/2020 || Players: 2 || Size: 19x11
Categories: None
Rating: 7.50 in 2 ratings
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Comments:
Shadow Star (05/29/2020 02:47pm):
So, Just gonna throw this out there. Those ports? not very useful. Sea units can't go across bridges, or rivers

11 Property per side is really low for ports anyways.

Airports are, somewhat interesting considering the small size of the map. But the funding is really low for that as well.
(unless this is High Funds)

Almost all of the avenues of combat are single tile wide areas making the game very choked, and there's not a huge
incentive to build much besides infantry, mechs, artillery, and the occasional battlecopter. FTA counter is, technically on the
right base in terms of rushing the com tower, but, in terms of capturing property it's almost potentially on the wrong base as
the backwards base can quickly progress through most of the capturable property.

I think the biggest problems on this map are the one tile wide chokepoints for combat. Aesthetically the map suffers a bit?
But making it a bit larger to ease up on the chokepoints would solve several of those problems.

Oh, also, as labs don't produce funds, i'm curious as to what the intended lab unit was, if any.
Surto3 (05/30/2020 07:37am):
i like this mape and it is very aesthetic and SHADOW STAR does not understand the TRUe vaue of Ports on the back. They
are like cities, but nicer and more nicer looking. A lot of aesthetics were considered in this map. The only peron who would
even THINK of placing a Unit to heal on THAT propertiy is SHADOW STAR
Surto3 (05/30/2020 07:38am):
THERE IS NO ONE WHO PLACE TANK TO HEAL ON PROPERTY THAT FAR AWAY!!!!!



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