Creator: GabrielTheDoggo9078 || First Published: 11/06/2019 || Players: 2 || Size: 25x25
































































































Categories: None | ||
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Comments: |
GabrielTheDoggo9078 (11/06/2019 01:14am | Edited: 11/16/2019 09:18pm):
Kanbei is acquiring all of the labs and YOU gotta stop him! recommended rules: fog: on weather: clear yellow comet: Kanbei, duh green earth: whoever you want, really. starting funds: 7000 having fun: yes Edit: I forgot to add something before, and it's that the lab should be treated as how it is in super famicom wars, so you can make a neotank or mega tank (your choice) only once for a lab you have. You can allow stealths to be made if you want, but it's not recommended as stealths can hide: making it a perfect choice for ambushing a unit going through a more choke point-ish section, and can attack on EVERY UNIT TYPE. |
Meta Rexy (11/07/2019 11:55am):
I don't think kanbei needs starting infantry, and the labs don't mean anything in this game if green can't stop him from getting any. |
Surto (11/15/2019 02:42pm):
Kamuhamoba |
GabrielTheDoggo9078 (11/16/2019 09:10pm):
@Meta Rexy I'll edit it. |
GabrielTheDoggo9078 (11/23/2019 07:04pm):
Update 1.01 Labs are now in different spots as well as a com tower being present at the very center. |
Everzwijn (12/03/2019 10:49am):
I don't think I've ever seen a map with zero plains before. The special rules are interesting. But of course, there's no way to enforce them. You should design the map to be fun even without them. Javier will be very powerful here. He'll definitely be a match for Kanbei. If you're not playing with Gabriel's special rules, he should definitely be banned. Right now, FTA is a problem, since both armies start out with an infantry. You'd want only the second player to have an infantry. On the one hand, giving player 2 only 1 infantry with a base income of 6000 might be too little, but on the other hand, anything more than an infantry would be too much. An ideal FTA counter would give player 2 half a turn headstart, in funds and in unit count. The easiest, most common fix is to give both players only 2 bases and an HQ at the start, and player 2 gets 1 infantry. I think those clumps of 2 neutral bases right near each other are probably a bad idea. Having just 1 there will be enough. 2 bases in the same spot will just lead to more infantry spam. As it is now, I'mma give this a 6/10. |
GabrielTheDoggo9078 (12/05/2019 07:16pm | Edited: 12/08/2019 12:00am):
update 1.10: HELP I ACCIDENTALLY MADE TELEPORT TILES Edit: that was just a visual glitch, thankfully |
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