Creator: chaotic jester 21 || First Published: 11/22/2019 || Players: 3 || Size: 32x31
Categories: None
Rating: 1.00 in 3 ratings
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Comments:
shen150 (11/22/2019 06:04pm):
Ge is utterly screwed as their options are to hunker down at the starting area to go down the super choke pointy land road.
GS can throw two Black Bombs at any enemy group that threatens their air units and kill them all with ease.
ChrisRedfield (11/25/2019 01:52pm):
True, but GS also is majorly screwed because he will quickly run out of fuel, even with Eagle.
MorganLeah (11/25/2019 04:54pm | Edited: 12/11/2019 10:23pm):
I'm pretty sure this map just ends up being a stalemate between land and sea, as land can park units outside of
battleship range and sea can keep units fueled with the black boats. Air could do a number on either group if it went all out
but I don't think it could wipe either before running out of fuel, and definitely couldn't get both.

At the absolute bare minimum this map needs:
1) ghosted airports for the air units (and probably ghosted ports for the sea units) for refuelling purposes
2) To make sure land can't hide away units out of reach of sea's battleships (which are literally the only unit they can even
fight land with at all)
3) Ways to make sure that neither air or sea can hide away forever from the others

Mind you the map needs a lot more than that to become even passably enjoyable to play, those are just to get it technically
functional. Also, what is the purpose of air getting fighters and T-copters, and sea getting landers and subs? They're
blocking fodder I suppose but sea is the only one that would even need that.



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