Creator: CheezyBen || First Published: 01/05/2020 || Players: 2 || Size: 32x32
Categories: None
Rating: 0 in 0 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
MorganLeah (01/06/2020 10:26am):
Not bad for an island-hopping map (unfortunately those just don't work well with advance wars) but there are a few things I
would note:
-The lone bases in the top-right and bottom-left corners are super strange. They have no ports and they're VERY far away
from the players' matching islands, which means they're likely to be completely meaningless.

-The FTA counter. Now, generally, an FTA counter when there's 3 starting bases is kind of messy, but in this particular
instance since the 3rd bases are sufficiently meaningless you can probably get away with just pretending its a typical 2 base
map and just delete one of TG's infantry. Of course you probably should change the 3rd base in which case this FTA
counter is still off but we can worry about that later.

-So above I said island hopping doesn't really work with AW. This is due to 3 main things: 1) Sea units are very expensive,
2) You have to have open space to drop units off (shoal/port for the ship, and whatever land for the dropped off units) which
is often pretty easy to block, and 3) the dropped off units are vulnerable to being attacked before they have a chance to do
anything. 1 and 2 can be mitigated somewhat; 1 by providing predeployed landers/black boats (which don't have to be
overly close to starting positions), 2 by making sure there's lots of drop-off points, which I'd say are a bit on the low side right
now.
CheezyBen (01/09/2020 04:03pm):
Thank you for the tips and ideas! I really appreciate it! :D
augale (02/20/2022 05:55am):
Overall I'd agree with the above - starting black boat/ lander, way more coasts, less mountains for vision. Not a huge fan of
islands only accessible only by air, specially the airport next to the hqs, but I could see others disagreeing.

One recommendation - create "infantry only" islands by having mountains blocking the coasts (no coast islands technically
count but there is less play there)

Naval maps overall are quite rough unless built for hf and even then most of the fighting is done in the air. The aw2 mods
available as "balance patches" to the og game make naval combat much much better.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.