Creator: OutlineY || First Published: 01/29/2020 || Players: 2 || Size: 20x20
Categories: C-Rank, Standard
Rating: 5.00 in 1 rating
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Comments:
Ilese (01/29/2020 05:05am):
Huge problem with FTA (aka first turn advantage) with those pre owned cities and road. Yep Red can cancel Blue first city
capture in the conner with just 1 recon, but Blue cant do the same. I suggest making tho pre owned city neutral, remove some
road so recon cant roam freely all across the map. Probably can switch the position of the two tower for more early game
choices, or else just make them neutral. Back to the FTA thing, you can counter it by give BM 1 infantry on one of their base.
vashtoine (01/29/2020 02:48pm):
like Ilese says and think the battle will concentrate in middle because the up and down is very tiny to rush in. take more space
on left and right too !
Ilese (01/29/2020 03:22pm):
Also, all of tho water and we got no port, sad (but sure it will still work well without port) And I think bases are too close to the
front line, infantry and mech spam can be viable, but this is base light so, i dont think walling can be done in 1 or 2 turns. imo
there are no huge flaws here. (Except what Vash said, yeah the center gonna be sooo crowded)
Surto (01/30/2020 09:36am):
The map looks happy, reminds me of classic AW maps.



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