Creator: derBonobo || First Published: 01/31/2006 || Players: 2 || Size: 30x10
| Categories: None | ||
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| Comments: |
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AdvanceBurns37 (02/14/2006 07:29pm):
Good map! You made it symettrical and fair due to the first turn advantage! |
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longbow (02/15/2006 06:05am):
this map is naf look how are you going to do anything with all them units band whats the point of haveing a base on an iland and so what about the first turn advantage they have two men wich mean they will have all ther base in no time and blue moon have to do is send ther men over and orange star lose |
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Greyhead (03/04/2006 07:09pm):
How did i know i would find a map under this name? |
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Chaos-Creator (06/17/2006 07:22pm):
Lol at longbow's post. He says there is first turn advantage and after that says that BM has 2 infantry while OS has 1. |
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sirfuxalot (07/31/2006 01:21am):
Is longbow experienced in this game? Hes kinda right though, BM can capture way faster. I think its better to just take one infantry unit from each side. |
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Creepy Crawly (09/26/2006 03:44pm | Edited: 09/26/2006 03:51pm):
one infantry on each side means... FTA also the base on the lower island change it to an airport... and put something worth fighting for in the middle island like one more base... cuz each side will have one base trought the whole game and since there is nothing in the middle this would cause a big-ass stale-mate... which will make you bring indirect units... which will make you ban grit... with all those bad things on this map it would suck.... nice desing though... keep the desing... add something to the middle island... and it will be a good map... 3 OMFG... i just noticed there is no use for the airport or the lower base... (which would have been a stupid idea anyway) but still... |
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sirfuxalot (09/26/2006 05:59pm):
I meant to not give OS a starting infantry, just give BM one. |
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jhuni (09/29/2006 11:25am):
@Creepy crawly every sentence of urs ends with 3 periods XD, first of all it is standard to ban grit and people use indirect units anyways. As for the map there is a STA and Longbow said its much less because theres 2 extra cities on both sides, and an extra infantry on both sides, so theres only a slight advantage. The reason being that theres only 1 working base the whole game (pron for stalemates) that assuming both players constantly build units BM will always have 1 more unit then OS. |
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jbrumbau (09/29/2006 09:54pm):
Looks like a solid, well balanced map. Rating: 9/10 |
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mikecoury (09/29/2006 11:02pm):
No, this map is not symmetrical. The bottom half with a factory on the island is balls useless. Whoever claims the airport will have an immediate advantage. They can produce units that can move in a substantial range and then fire. The best the factory can do is produce missiles or rockets. You'd have to move it off the base and in a pinch that could be a problem. |
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jhuni (10/01/2006 02:54pm | Edited: 10/01/2006 02:55pm):
@mikecoury:¨Who said this maps symmetrical? Atleast specifie who your talking to, and the rest of ur comment has nothing to do with the beginning of it. |
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Creepy Crawly (10/02/2006 05:32am):
Thank you jhuni... that how i write... i think it looks kool... XD... ... (if you dont think it looks kool i dont care...)... |
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DivineNecromancerZL (10/07/2006 02:42am):
Kanbei: Now I have a base! I will produce piles of units! Anyhow, just turn both top and bottom properties into com towers, get rid of 1 BM infantry, and replace the OS infantry with a mech. With the decreased movement, it should balance it out, unless I'm wrong. Good map though. 6/10 |
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Pyrranha (10/16/2006 04:17pm):
DivineNecromanerZL: I think you mean a "mountain of troops". |
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macca (12/21/2006 01:39pm):
great map 10/10 |
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jhuni (05/31/2007 03:12pm):
Ya this map is pretty good now. 90% (9/10) |
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pandayanni19820409 (07/31/2007 04:18am):
should ban steath |
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