Creator: Scurge || First Published: 08/24/2022 || Players: 2 || Size: 23x27














































































































Categories: C-Rank, Base Light, Heavy Naval, HFOG | ||
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Comments: |
Scurge (08/07/2022 11:03am):
Map intended for High Funds, FoW and Heavy Naval. |
walkerboh01 (08/24/2022 12:56pm):
This is a really funny and unique idea, but I'm concerned that there isn't enough land mass for games to be dynamic. The # of ports near the front lines is also a bit concerning. |
airob (08/24/2022 03:59pm):
Ports near the center should be ghosted. We really need to implement naval units going under bridges, otherwise we will always suffer the dived sub problem in seaport bridges |
Scurge (08/29/2022 07:54am):
I only didn't ghost them to try to promote dynamic gameplay; players able to build battleships and possibly also other naval units directly onto the frontlines for aggressive play. That is a good point on the dived sibs, although I tried to get around that at least for land units in the centre by having most of the 'doughnut'/ring island two tiles wide. |
Scurge (10/15/2022 04:18pm):
Unghosted the one of the central ports that doesn't block any of the naval pathways on its own. |
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