Creator: Squidward Tortellini || First Published: 05/13/2020 || Players: 2 || Size: 21x19
Categories: C-Rank, Standard
Rating: 6.50 in 2 ratings
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Comments:
Squidward Tortellini (05/13/2020 05:00pm):
Standard funds / no fog.

CO bans: Broken 5, Nell, Sturm, Javier. Maybe unban Grit if you're feeling lucky ;)

Theme song: https://youtu.be/xTHX8UD6KDI

A fast-paced map with lots of decisions to make and potential attack directions (at least that's what it's intended to be, I haven't
actually tested it :p). Originally, I had the top and bottom bases swapped (top was Amber Blaze, bottom was Purple Lightning),
but ultimately I decided that would be too much of a hassle to play with.
junovicz (05/23/2020 05:55am):
It is actually pretty balanced, the mountains make good chokepoints, the empty center makes for fast plays and counters, and
the island makes a small funds vs positioning game, apart from that I really can't tell what could be improved.
Squidward Tortellini (11/13/2021 05:32am | Edited: 11/13/2021 05:33am):
MAP EDIT - moved some cities and roads around to create more contested properties. Switched the HQs and airports around.
matuzu (11/14/2021 01:35pm):
HQ's are way too exposed. Normally not a bad thing but starting the HQ rush phase takes little time and resources so half of
the map's features (such as the island cities, airports or second naval ports or comm towers) go unused since everything
one has built up to that point are infantry and tanks. Would reccomend putting a black boat on the HQ.

It has really cool and interesting ideas and features, but as is now, it ends too quickly for most of them to be used. Big fan of
how open it is.
Squidward Tortellini (11/14/2021 04:32pm):
Yeah, I agree - I kind of liked the sudden "who will cap first" rush, but it does detract from the map's other gimmicks.

MAP EDIT - added Black Boats on HQs.



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