Creator: Voice of Akasha || First Published: 05/14/2020 || Players: 2 || Size: 28x17
Categories: S-Rank, Hall of Fame, Heavy Naval, High Funds, Mixed Base
Rating: 6.16 in 87 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Bedmaker (05/23/2021 02:44pm):
finally a navy map
Ulysess (05/30/2021 12:03am):
High fund at the beginning means an early collision.An interesting map!XD
Lost and Found (05/31/2021 07:28pm):
Why do the league settings on this have the unit limit at 50?

Seems like too little for a map this large and full of production facilities.
Kurau (07/18/2021 02:01pm):
My game here didn't see any ships being built

The 2 airports per side has stifled any chances of them appearing

I do like it though
Norske (07/20/2021 09:03am):
50 units is absolutely ridiculous for a high rated league game
Cinnabun (08/09/2021 02:25am):
Player 2 has major advantage. Especially considering this is a high funds match. Doesn't belong in competitive map pool.
hystro (08/26/2021 11:03pm):
@Cinnabun I think so too. Player 2's 3 infantry+captureable city gives significant 2nd turn advantage.
AA01blue (09/15/2021 07:35pm | Edited: 09/15/2021 07:36pm):
@hystro I mean, I'll just give my classic argument. Open the Map Analysis, look at the country winrates — it's equal.
The mapmakers know what they're doing.
ShiningForce4 (09/29/2021 04:47pm):
Orange will win every time. 3 infantry to start and a city. The designer of this map is a
moron
Uncharted 2᎓ Among Tiers (10/07/2021 04:16pm):
Player 2 has...
- half a turn of unit count (2 infs) over p1
- half a turn of extra money (2 infs + 2k from one turn of city income=4k, with 8k
income)
- half a turn of positioning from the mentioned infantry

If any of you could explain what actually makes this nigh perfect half a turn (which is
the platonic ideal of a good FTA counter) unbalanced, that'd be great.
Khrit (10/21/2021 11:17pm):
bunch of haters, this map is great, naval units, and perma action
sawapolo (11/05/2021 08:25pm):
Great map, have been first two times, fta is pretty fair, all that complaining is ridiculous
UNOwenWasMe (11/13/2021 01:06pm):
Winrate of player 2 is 52%, so winrate by player isn't "equal"
The infantry isn't just there, player two also gets to capture a lot of properties much quicker than player 1
Lost and Found (11/19/2021 02:54pm):
Having some deviation is perfectly normal and almost always the case. A 4%
difference in a sample size of 400 games isn't necessarily significant, but can be a
good reason to look at whether there are any underlying issues.

That said, given that Player 1 is ahead on two factories (top left and center) just like
Player 2, and that both Player 1's and Player 2's advantaged factories have roughly
equal capturing speed, I can't really see issues directly coming from turn order here.
Dredge (12/17/2021 07:06pm):
Win rates are irrelevant to observe as a single source of how the map is balanced. This map is S-Rank for a reason.
nn30 (12/19/2021 07:12pm):
Map's great. I want more games on it.
nn30 (12/19/2021 07:17pm):
Orange is (probably) advantaged. There's a 16% chance that the win rate deviates from 50% simply due to luck. It's not
publishable in an academic journal but it's probably enough evidence for us to conclude that orange is indeed advantaged.

Source - Stats teacher.

47% observed proportion
544 observations

50% hypothesized proportion

Z-statistic; 1.4
P-value; 0.16

https://www.medcalc.org/calc/test_one_proportion.php
Weenie Hut (12/23/2021 07:20pm):
im sorry but that's not even close to be statistically significant
lunark00 (07/20/2022 01:06am):
I agree with nn30. Actually in most disciplines this is kind of close to statistically significant, but not really. In some hard
sciences it actually would be. I would say it is close enough to balanced (more balanced than chess statistically) save for high
funds maps. I do think it fails at being a naval map as the airports undermine the seaports :(
Witte711 (07/25/2022 04:51pm | Edited: 07/25/2022 04:51pm):
I also agree this map ever so slightly favors p2 (orange). P2 is a tempo ahead capturing both
airports, which I think is very important on this map. It is still a great map nonetheless
walkerboh01 (11/01/2022 05:05am):
This map has been added to the Hall of Fame as of 11/01/2022, as one of the most influential High Funds maps of its era
(2020 - 2022).
raufwor (05/04/2023 06:03pm):
I'm not sure Sensei should be allowed in T1 if the unit cap is at 75, at least in my few experiences, what makes him
manageable is that he starts hitting the 50 unit limit and then his unit count snowball stops.
Bedmaker (05/09/2023 07:20pm):
Sensei in this map is broken af,
COMMANDERWOLF (05/16/2023 01:53pm | Edited: 05/16/2023 03:59pm):
1st player get 1 man to only justify 2nd player to have 3 men and a pre-owned city giving 2k each turn so it makes it 2k in
total.

Near Fair at the start ? HECK NO ! No insentive to be 1st player. I will brake down into easy math.

2nd player 3 men and a pre own city - 1st players 1 men = 2 men and a pre owned city of 2k worth for 2nd player.
First player advantage = none because 2nd player starts with 2 men lead. Count it by full cyles.
2nd player advantage = 2 men pre-built and 1 turn of movement and and capture for each man and in addition to 2k income
lead of because of the pre own city.

2nd player also gets decide on buying the First : Recon or Tank or Anti Air or Helicopter.



Peabnut (08/19/2023 03:27pm | Edited: 08/19/2023 07:39pm):
would the map be more balanced if P2's southwest infantry started in the southeast base instead? this way P2 isn't up a
tempo on both airports. OR you could move P1's infantry to the top middle base
Meta Rexy (12/29/2023 01:44pm):
This map is really fun, but it's really boring when people choose to play T4 here because the
only good COs here are Adder and the occasional Koal.
SIMΩMEGA (02/28/2024 09:36pm):
Lost and Found (06/01/2021 12:28am):
Why do the league settings on this have the unit limit at 50?

Seems like too little for a map this large and full of production facilities.


Doesnt seem that large to me lol.
SIMΩMEGA (02/28/2024 09:51pm):
Dredge (12/18/2021 12:06am):
Win rates are irrelevant to observe as a single source of how the map is balanced. This map is S-Rank for a reason.

Since when statistics are irrelevant?


Weenie Hut (12/24/2021 12:20am):
im sorry but that's not even close to be statistically significant

2k+ games arent statistically significant? Cmon man you dont need to be the TF2 Engineer to realize that 2k+ games is way
more than enough data to conclude that P2 is indeed slightly advantaged.


Meta Rexy (12/29/2023 06:44pm):
This map is really fun, but it's really boring when people choose to play T4 here because the
only good COs here are Adder and the occasional Koal.

I also dont like T4, T4 is way too undiverse IMHO.
MinTaxer (03/15/2024 03:03pm):
Equal income is 52k (thank VOA/God its not 50k). Base kill remains the optimal strategy.
操你福特694 (04/19/2024 09:25am):
西安据说想你分压力
Zabami (04/25/2024 07:08pm):
Can people in the comments here please learn math
TheSanctifier (08/19/2024 05:25am):
Love this map. Shame that this and Capsize (to a lesser extent) are the only proper navel maps in league.
Rock Golem (03/27/2025 09:35pm | Edited: 03/27/2025 09:36pm):
Since div 1 puts pros against Noobs and they are in the player 1 slot and fucking stomp the no names. Honestly if the maps been in a tournament and had 50/50 that would be odd. Player 1 should be winning more, just due to seeding.
JJEmpire64 (03/28/2025 03:59pm | Edited: 03/28/2025 03:59pm):
That's not how Div 1 works, Rock Golem.
Rock Golem (04/01/2025 10:38pm):
You are right, I thought it was only div 1, turns out it's every division.
Böser (04/04/2025 07:55am):
thats not how seeding works Golem. the top seed for every bracket has a mild skill imbalance in some, not many of the brackets. you've been in previous tournements if you pay attention you notice that seeded players often lose
TooMuchDog255 (04/04/2025 05:18pm):
Also seeding is how pretty much every good tournament is run in sports and esports alike, it exists to make sure the strongest
players don't eliminate each other early on. If they did, the tournament would actually be less fair and the finals would be less
exciting. AWBW actually favors the bottom seeds more than normal because IIRC only the top half of players in a division are
seeded accurately and remaining players are seeded randomly.
And I definitely wouldn't consider even the 128th seed in Division 1 to be a "noob." The different divisions ensure it's always
players of relatively similar skill competing, so D1 is always pros against pros.
Secret squirrel (04/05/2025 08:16pm):
OK but, doesn't that just support the notion the player 1, would win more? Since they are, as you said, the strongest players?



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