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Comments: |
OutlineY (06/04/2020 05:36am | Edited: 06/04/2020 05:37am):
Second attempt at a competitively viable map- hopefully it’s good! (Carriers, Stealth, and Black bombs banned) |
Voice of Akasha (06/06/2020 07:06pm):
You definitely got the basics down, but there are still a few things that can be mentioned. Both the frontline and reinforcement paths are rather featureless, with tons of 1-move tiles for terrain and the ability to reinforce whatever front you want easily. This can make it hard to find angles of attack and often leads to two unit blobs starting each other down since there simply are no points of interest except the opponent's army. I'd also take the time to take a look at the funding curve if you test the map, because the corner base has very smooth capture paths while the middle base has a lot of awkwardly scattered properties, which can lead to minor imbalances due to vehicle timings even though both bases ultimately are responsible for a similar amount of captures. |
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