Creator: Thenewal || First Published: 06/14/2020 || Players: 6 || Size: 24x24
Categories: None
Rating: 8.00 in 3 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Thenewal (06/14/2020 12:24pm | Edited: 06/15/2020 11:01pm):
Team Battle: OS + GS + PL vs BM + YC + PC (Left vs Right)
Turn order: ABBABA

This is my first map so any feedback is welcome. Thank you.
Squidward Tortellini (06/15/2020 02:52pm | Edited: 06/15/2020 02:54pm):
(filler comment to get a non-eye-hurting gray comment for the review :p)
Squidward Tortellini (06/15/2020 02:54pm):
I'm assuming this is meant to be a team 3 vs 3 - you should write how you intend the map to be played in your first
comment, if only to help mods in categorizing your map correctly.

So - first of all, I'd get rid of the straight rivers on the top and bottom edges, and especially the small 2-tile rivers next to
them, as well as (most) of the mountains in the corridors leading from the corner players to the middle of the map. They all
feel unnecessary, and getting rid of them will benefit the map by making it less "chokey" (that is, prone to artillery standoffs
that tend to happen in tight corridors).

Next up, I was thinking, this map could use some Comm Towers (radio towers) - if I were you, I'd put two of 'em where the
two-tile rivers now are, and two more somewhere in the middle area, a total of four. This would create an additional objective
for the players to fight over, making the map more interesting.

Another thing - this is just a small nitpick, but it kind of bothers me how so many roads just abruptly end in plains terrain.
Maybe you could use the empty Silo terrain to "cap" them off or something? (unless you like it the way it is)

Finally - the teams. Players colors in team maps matter a lot, because these maps counter FTA (First Turn Advantage) by
utilizing the player turn order. As it is now, the right-side team will get all three turns before the left-side team gets theirs,
which is unfair in the long run. It's an "AAABBB" turn order, when it should be either "ABBABA" or "ABABBA".

In addition to that, if you look at the infantrymen, the players' troops are facing the wrong way (away from each other). This
doesn't affect anything aside from visuals, but is just a pet peeve of mine on maps. :p

You can consult the Countries chart, to pick countries that face each other, and match the "ABBABA"/"ABABBA" turn order:
https://awbw.amarriner.com/countries.php

I wrote a mouthful here, but all in all, I think it's a good map, should be pretty fun. If you're going to playtest it, you can invite
me, I'll gladly play on it, too. ;)
Thenewal (06/15/2020 05:58pm):
Thanks man that was really helpful, I'll improve it soon.
SirGelsVonRoguedan`t (06/16/2020 08:16pm):
same

SirGelsVonRoguedan`t (06/16/2020 08:16pm | Edited: 06/16/2020 08:17pm):
"Looking cool Joker!"




Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.