Creator: Surto5 || First Published: 06/17/2020 || Players: 2 || Size: 16x14
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| Comments: |
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Squidward Tortellini (06/17/2020 04:55am | Edited: 06/17/2020 04:56am):
1. Is this for fog? If so, it could be cool to play - a daring push into enemy territory would give you the vision needed for blasting stuff with the Piperunners. 2. I'm not to keen on all those abruptly ending roads, though, it gives the map kind of an "unfinished" feel - unless that's the look you were going for. |
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Surto5 (06/17/2020 06:12am | Edited: 06/17/2020 06:14am):
Yep, is for fog. I placed the bases right outside the pipe's vision - but they're still in its actual firing range. |
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Surto5 (06/17/2020 06:22am):
Are the roads really that much of an eyesore? I kinda like them |
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Squidward Tortellini (06/17/2020 08:34am):
Oh, no, not at all - I just personally mildly dislike them, but I wouldn't say they're an eyesore or anything. If you like this style then it's all cool - it does give a unique feel to your maps, too. (Besides, I'm most likely biased towards long winding roads, I mean just look at my maps and you'll see what I mean XD) |
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Ilese (06/17/2020 11:47am):
Long road will scream recon tho, and you can always replace lone road with shoal, :3 shoal are beautiful |
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Surto (06/18/2020 04:02pm):
Hehehe, just you wait, Illese, I'll show you the true meaning of road! I wonder if this is a map where Javier is OP even without towers? Well, I suppose he has a metaphorical tower on this one. |
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Ilese (06/18/2020 11:37pm):
I believe Javier no Tower is somewhere T3-4 |
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Surto (06/28/2020 12:35pm | Edited: 06/29/2020 05:13pm):
This map is most fascinating. There are so many CO choices you can make! Because the funds are low, CO powers will build slowly which favors D2D abilities, definitely in the early-game. Also Recon rushes are OP |
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DSMaps (06/12/2021 07:03pm):
https://awbw.amarriner.com/prevmaps.php?maps_id=85043 |
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