Creator: LiT2 || First Published: 12/12/2020 || Players: 2 || Size: 17x15
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! | 
| Comments: | 
| Relyks Gaming (09/28/2022 04:55am): HQ rush is too relevant, especially with Sami as opponent. | 
| likegel (08/30/2023 10:46am | Edited: 11/21/2023 09:53am): The distance between the factories on both sides is only 13 spaces, only spam tanks and using mountains and artillery to snipe the enemy, locking in the ownership of the tower. The third comment has already well explained the issue with this map, without interesting matches I don't think this map is worth A-Rank. If given the opportunity, I wouldn't want to play this map again | 
| dision (08/30/2023 10:52am): The map making community really needs to take a step back and reevaluate some things about map making theory for this game. Putting comm towers in highly contested areas IS a good idea overall, yes, but putting them in too much of a competitive area often leads to one player easily being able to get 'their comm tower' and at the same time on the other side of the map the other player not being able to take 'theirs' due to cap interrupting. This map, among many others, has that very specific problem. It was extremely easy for me to build up a big advantage over my opponent that snowballed and snowballed until I won simply by just taking my comm tower uninterrupted and stopping my opponent from taking theirs, and eventually taking it for myself. comm towers need to be a garaunteed initial cap for both sides while also remaining in contested areas. Basically, the beginning stages of a match should always ensure both players have 1 comm tower before reaching the mid game and the big fighting starts. this is a big problem most maps these days just don't do well. It gives one player a huge advantage. | 
| Lani337 (01/25/2024 05:49pm): I like the map. Frontswitching is very easy and you have to make decisions early on, for example whether to focus the comm tower or to secure an income advantage. The strong side/weak side mechanic is properly balanced by placing the weak side base closer to the center. I understand everyone who doesn't like the map but I certainly do. A-Rank is definitely deserved. 9/10 | 
| Valior (03/23/2024 02:12am): the com tower are so contested, they kind of become HQs at this point | 
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
 
 
 Create Game
Create Game
 View Games
View Games
 Planner
Planner
 Map Analysis
Map Analysis
 View
                                 View
                                  
                                  Export
Export
 View Favorites
View Favorites