Creator: Janusmarine || First Published: 02/01/2006 || Players: 4 || Size: 40x15
Categories: None
Rating: 6.00 in 3 ratings
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Comments:
Janusmarine (02/01/2006 12:14am):
Team map green and orange versus red and jade. Arties are there to annoy your mech from
getting to the other side, rockets should be able to destroy it sooner or later. I don't
think there is a first turn advantage here since you have to jump over 3 islands before
capturing the other base.
meow123_456 (02/01/2006 12:42am):
Swap GE with JS to make the teams balanced
Janusmarine (02/01/2006 11:39am):
After looking at i more a criss cross pattern would be a better match up but there is one
problem i would have to move the missles launchers around or make them into arties as
well. Unluss you meant to swap jade and green on the map and teams. Cause currently the
turn odrer is OS, GE, RE, then JE. Well when the match is over i will swap jade and green
on both the map and teams. Thanks keep them coming.
Dark Kun (03/19/2006 08:39pm | Edited: 03/19/2006 08:39pm):
Despite the illusion of land between the shoals, landers can go straight through them.
There is an exess of missile silos. I would also remove a few mountains
DuelStriker (08/03/2007 01:19pm):
I like the setup but it will be very hard to play on this map.



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