Creator: wilkyb2 || First Published: 12/17/2020 || Players: 4 || Size: 35x19
Categories: None
Rating: 4.00 in 2 ratings
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Comments:
BattleshipInALakeMeme (12/19/2020 04:29pm):
Com tower and bases in center are bad, and if team setup is ABBA (in turn order), there's no need to put mechs on top of the
RF and CI base, since the turn order and team setup effectively function together as a FTA counter. A 1 is a bit harsh for this
map, tho. To balance ratings I'll give 7.
wilkyb (12/19/2020 07:46pm):
I didn't consider the turn order while making this... thanks for that

This map is meant to be played in fog of war. Comm towers in the center of the map can work just fine. I've used them
effectively in two other FoW maps I've made now. The labs are something I'm playing with though. I like the idea of players
being able to halt the production of higher tier units by capturing their opponents lab.
ActivistVictor (01/22/2021 11:35am | Edited: 01/22/2021 11:35am):
If i may make a suggestion, i feel like there isn’t much to compete for in the center save the com towers, which might
encourage turtling since everyone will likey have near or wholly equal income. You may want to add a few more central cities
to help break stalemates
wilkyb (02/05/2021 09:48am | Edited: 02/05/2021 09:49am):
@ActivistVictor
good call... I feel the same way
the reason it's like this now I think is because the map is kind of tight... I will increase the map size in future versions
so that I can put more emphasis on the middle. So far I've been focusing on the turn order & establishing the early game.



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