Creator: Surto8 || First Published: 02/09/2021 || Players: 6 || Size: 29x29
Categories: None
Rating: 6.00 in 1 rating
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Comments:
Surto8 (01/21/2021 07:07am | Edited: 07/21/2021 03:55pm):
Don't forget starting funds!! 8000$
The Survivors are NOT allowed to build Air units without permission (see further below).
Once outside the Tactical Area, Aircraft are not allowed to return (or else they could infinitely heal themselves).
AR Missiles & B-Boats exist solely for the purpose of keeping illegal aircraft buys in check. Do not attack them (or move them,
if you are AR). The same goes for AR Anti-Airs, but they additionally serve the purpose of allowing TP Shop buys.

{Tactical Point Shop}
Earn tactical points by standing on labs! Every lab grants 1 point/turn.
AR is supposed to keep track of the points, you may query him at any time to see how many points you have.
If you capture a lab, then AR won't be able to keep track of the points, and therefore you won't earn points.
Only survivors can earn points.
You must have a clear path to whatever you are buying, so you cannot buy the tower if AAs are still standing in the way. You'll
first have to 'buy a path' to the tower.

[12] The Tower
[8] Fire a Missile
[5] Get a Property
[3] Access to Mountain

[1] Anonymous Message
[2] Learn which Labs belong to who (if AR cannot see the lab, they will reply "unknown").

[20] Permit to build 1 Fighter
[10] Permit to build 1 B-Copter
[5] Permit to build 1 T-Copter
Surto8 (02/09/2021 12:18pm | Edited: 02/09/2021 12:23pm):
This is a roughly finished v2 of my embarrasingly failed Escape from Deadwood map:
https://awbw.amarriner.com/prevmaps.php?maps_id=86753

Basically, AR and TG are both zombies and must eat the brains of the survivors. Survivors win if they can escape (capture a
Z-HQ) within Day ~40, but if they don't do it within time, then the zombies will win. However, one of the Survivors is rogue:
the Infected. The Infected is appointed by the AR player (who is de jure moderator) and his goal is to capture 3 of the labs. If
he manages to do so, then he wins and everyone else loses, including the zombies.
I don't know how good/awful the option of enabling Fog is, but if you do so, then the Human players must all agree to share
vision with each other. The humans are NOT on the same team due to the existance of the Infected player.
Playing with an Infected is merely a option, so feel free to put all the Humans on the same team if you don't like that rule.
SleepyDragon (02/10/2021 02:51am):
There is no point for the survivors to cap labs so if one of them does, everyone knows
that they are the infected player. Unless they are using some Victory March
shenanigans.
Plus you should probably ban damage CO'S as the survivors can hurt each other and a
Covering-Fire/Meteor Strike might target the Anti-Air at the top left and bottom right.
Overall an Improvement of the first version I'd say
Surto6 (07/21/2021 03:15pm | Edited: 07/22/2021 11:56am):
(I have no good reply for SleepDragon, except that banning damage COs is a sensible idea. Here is the description for a
FFA Survivor game I hosted, for future reference):

(READ THIS DESCRIPTION + MAP...I
DESCRIPTION).................................V
This is a FFA game. AR is the moderator.
The Winner is whoever captures 4 of the labs!
AR and TG are zombies.
Zombies will try to recapture labs when given the opportunity (no human to eat).
Zombies may not fire missiles or build any other unit than Infantry/Mechs.
Despite being enemies, the survivors will have to cooperate to a degree to stop the zombies!
You get 3 TP (Tactical points) for capturing a lab, 2 TP for popping a SCOP, and 1 TP for popping a COP.
You are not allowed to attack another survivor in the corner/shop areas.

This description/ruleset will be re-posted by the Moderator as a public message at the start of game.
Surto6 (07/24/2021 05:47pm | Edited: 07/27/2021 05:42pm):
Here is an improved start-of-game message that answers all questions:
----------------------------------------------------------------------------------------------

Welcome everyone, to ZOMBIE MASTER - FFA mode !
I am the moderator, I will answer all questions and will make sure the rules are enforced.

YOUR GOAL: You win if you manage to capture 4 of the labs.

TG & AR: The zombies, they are only allowed to build Infantry & Mechs.
We will capture properties, labs, towers and HQs when given the chance!
But we cannot fire any missile silos...

AIRCRAFT? You can only build aircraft by spending Tactical Points.
Once an aircraft has gone outside the corner area, it's not allowed back in. This means you can't heal your aircrafts.

TACTICAL POINTS: You gain tactical points in the following ways:
Have an unit start its turn on an AR laboratory - 1 TP.
Use a COP - 1 TP
Use a SCOP - 2 TP
Capture an AR lab - 3 TP

You can spend TPs to build aircrafts and buy stuff in the corner areas. The prices are listed on this map's description.
No violence is allowed in the corner shop areas! Don't try attacking the missiles with units from outside the corners either.
Surto6 (08/10/2021 04:54am):
Updates to be made:
>Delete some AR AAs based on this reasoning:

"Backstory of why I am deleting some AAs:

When I first made this map, I intended there to be 2 zombie players for the
following reasons:
>It's tiresome for 1 player to play as zombie and command dozens of
zombies. 2 Players would split the burden.
>The unit limit, default set to 50, would double. Meaning.. there could be
twice as many (100) zombies on the map at once.

With this in mind, I also started the map believing that there could be 100
zombies at once. I only made a mistake.. I forgot to count AR's corner
moderation units. AR has 30 units in the corners, meaning that the zombies
can actually only deploy 70 zombies.

To fix this oversight, I am deleting AR corner units that are redundant. If you
buy anything in the corner area, I will simply push my AAs backwards."



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