Creator: SleepyDragon || First Published: 02/08/2021 || Players: 5 || Size: 20x20
| Categories: None | ||
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SleepyDragon (02/08/2021 11:27am | Edited: 02/08/2021 11:55am):
Rules: Teams: Everyone vs. BH (so the APC's don't block each other. CO's: Ban everyone except Sami BH is the host of the game while OS, BM, GE and YC are the players. The APC's of each country are the playing pieces. The winner is the one who captures the BH HQ. On the very first turn each player must load their Infantry into their APC. At the start of each day the host (BH) randomly generates a number between 1-6 and tells each player privately how many spaces their APC is allowed to move. If the player would land on someone else's space they are allowed to move onto the next free space if they have enough Movement Points left. If not they have to move to next free space behind the blocking APC. If no space is free the APC simply waits. Each Terrain has a different effect when an APC ends their turn there. These are as follow: Road: Plain Space. Nothing happens Bridge: Well-built Bridge! Add +1 to your Movement for the next turn. Empty Silo (Snow): You're stuck in the Snow! Don't move next turn. Broken pipe seam: Yikes it's pretty difficult to traverse through here... Subtract -1 to your Movement for the next turn Black Hole City: Now you've done it. Lash took control of your APC. Move backwards for your next turn. (If an APC lands on another space with an effect the effect will still take place) BH HQ: Once you reach this space (it doesn't matter if you exactly land on this space or still have some Movement left) unload your Infantry in the river and start capturing the HQ the next two turns. In the meantime the Host captures the HQ of the countries who did not reach the HQ so that the country who reached this space is the only winner. The other countries as well as the host may also just drop out if they want to The black boats can be moved however you like. The countries can refuel their APC'S with them, as they could run out of fuel thanks to the BH Cities. A Player is allowed to not move for a turn if they want to refuel their APC. If an APC waits on a space the effect will still trigger. The Host should only capture the HQ of the other nations if an APC has reached the BH HQ and if someone doesn't follow the rules (for example by moving the APC further then randomly decided or blocking someone's else's APC.). If only one players remains because the others have been booted/quitted or been eliminated by BH they automatically win. This is rather just a prove of concept then really anything else. I hope you will still enjoy and feel free to suggest improvements! |
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rotpilz (02/08/2021 01:58pm):
this is really cool, 9/10 toybox category |
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