Creator: Surto10 || First Published: 02/11/2021 || Players: 5 || Size: 22x22











































































































































































Categories: None | ||
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Comments: |
Surto10 (02/11/2021 05:43am | Edited: 02/11/2021 05:49am):
Changes: - Almost all Pipes are now breakable. - Added missile silos in the centre. An OS and GE APC sit on each. - OS and GE get an infantry. - All survivors have one of their owned cities turned neutral. YC and BM get cities outside though, for a total of 2000 funds. - Random changes to zombie formations. - Placed zombies in the middle; made the west-east cities inside the fort into zombie-owned. - Zombies can get up to 2 towers. - More mountains outside the fort. Feel the pressure yet? |
Surto10 (02/11/2021 05:49am):
(Remix of https://awbw.amarriner.com/prevmaps.php?maps_id=87512) |
schil227 (02/11/2021 03:45pm):
I'm flattered! And terrified. |
Hateseason (09/26/2021 06:21pm):
way to many breakable pipes now |
laserbacon (10/28/2021 04:23am):
Agreed that there are too many breakable pipes now. Also, the comm towers make zombie faction way too powerful. Mechs with base +60% firepower obliterate everything, including Md. tanks. Additionally, in the game I played, the Zombie was allowed to make pipe runners. That's OP af and they should be lab units too. Turn limit required as, even without comm towers, allies cannot possibly win. If comm towers are removed and number of pipe seams is halved, allies might be on roughly even footing against Sensei zombie. |
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