Creator: rotpilz || First Published: 03/25/2021 || Players: 2 || Size: 21x13
Categories: B-Rank, Live Play, Standard
Rating: 6.00 in 2 ratings
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Comments:
rotpilz (03/25/2021 06:28pm):
I didnt know what to name this map, so i put what i was thinking of at the moment

one of my very few maps without any water tiles
Dredge (03/25/2021 08:04pm):
I think the HQs are too safe, and can lead to stalling, as is. Well done map otherwise.
Ilese (03/25/2021 08:35pm):
Not a fan of that center city, but the map have an excellent base setting!
Another problem is, funding seem to be too low, 13k for 3 base and 1 airport just encourage infantry spam. can try to add more
city in the center or back line.
And like Dredge said, HQ are too safe but i dont mind tbh.

rotpilz (03/25/2021 10:10pm | Edited: 03/25/2021 10:15pm):
Changelog:

^^

Changed HQ position for the city to the north, moved said city besides the mountain (maybe its still too protected due to pipe
and the neutral base? seems a lot more exposed for a t copter and mech combo)

^

Moved mountain near airport closer to Comm tower, and added a city in its place

More cities in mid, moving the silos away

-------------

Current information: 1 airport, 3 bases, HQ + 11 cities = 16k income (+1k if mid city is controlled) for each side
rotpilz (03/25/2021 10:11pm | Edited: 03/25/2021 10:11pm):
repost of previous comment due to refreshing page, ignore.
Ilese (03/25/2021 11:25pm | Edited: 03/25/2021 11:30pm):
About the HQ, normally you want it to be 6 tiles away from nearest base, or just near the lone base side in 2base vs 1base 1
airport setting. Here, due to the map size, i dont think those options viable. (Although the silo at 09:00 , facing top tower could
be a good place, might be too risky for Sami rush but you can always change the neutral base and pre owned base order to
minimize that)
rotpilz (03/26/2021 01:47pm | Edited: 03/26/2021 01:48pm):
Yikes, editing maps in mobile is a nightmare

Changelog:

Switched claimed base to neutral city position in the border

HQ switched places with city, and switched that HQ tile for the mountain besides it (now freshly
spawned infantry can't reach the HQ on their "mobile" turn

White nova FTA infantry also moved with the base
rotpilz (03/26/2021 05:29pm):
Added few more cities:

Current info: '1 airport, '3 bases, 'HQ + 13 cities = 18k (19k if mid city is controlled) p/ side

' = unchanged
Ilese (03/26/2021 11:15pm):
I like the older base settings tbh :p this one right now have some FTA because p1 get neutral base first
rotpilz (04/07/2021 08:06pm):
^ now i really felt that downside in my current match, as soon as its over i'll fix it
rotpilz (04/13/2021 01:58pm):
CHANGELOG:

Removed an absurd amount of city hopping, you could probably capture a quarter of the
properties one after another

Changed pipe for river so foot soldiers can cross and air units are more useful

Added sea tile besides comm tower to avoid more base hopping

Fixed FTA counter
Valior (05/16/2025 07:44pm):
HQ way too safe



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