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| Comments: |
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Ilese (04/03/2021 03:37pm):
I like this, but there’re still major flaws for competitive play: * too choky: no space for movement/combat -> indirect like artillery and rocket walled forever. (Boring) * too many bases: no space + abundance of units-> wall even harder to break (Also boring gameplay) *Neutral base being contested: normally, production properties should be safe and belong to only one side, Because taking back a spot where mech or copter got pumped out every turn is really a hard task. * There’s no First Turn Advantage counter: P1 (OS) always go first on both of their base -> advantage over contested property (this case even worse because contested property are base..) ** How to counter FTA ? Well, you can check other map (New or A rank) you see there’s always an extra infantry for p2 Overall a good looking map, but not much of fun/fair gameplay. Hope to see your improvement! |
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Ilese (04/03/2021 03:53pm):
狭いすぎる、戦うしたくても、場所がない。 工場とは多いすぎて、スパムことになっちゃう、狭いのに。 工場はもっと安全なところ置いた方が良い、誰が先取ったら簡単に勝ちます(p1) 他は、player 1 はいつも先に動く、不公平です。この問題のため、他の地図には player 2に余分な infantry あげます、そして工場は一般に、最初は二つしかないので 両方playerは誰で一工場だけ、敵より早く動けます。 この地図なら、めちゃくちゃまずいとは言えないけど、ミスまだあるかな。 First Try の地図のに、すげ! |
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