Creator: rotpilz || First Published: 04/04/2021 || Players: 2 || Size: 14x14
Categories: C-Rank, Base Light, Standard
Rating: 0 in 0 ratings
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Comments:
rotpilz (04/04/2021 04:33pm):
My first (shitty) map remade, still has the nations that arent even enemies (https://awbw.amarriner.com/countries.php)
Dredge (04/04/2021 09:23pm):
Why one pre-owned base? Why does TG (who goes before AR) have an extra pre-owned city?
Why is the non-functional TG pre-owned city so far away from being captured? Even if it was
AR's on the other side, it would give them a massive early game advantage.
rotpilz (04/04/2021 10:38pm | Edited: 04/04/2021 10:40pm):
^ Whoops, my dumbass brain forgot the turn order, the city was for AR to get an FTA counter (map too small for double claimed
bases IMO), ill get it closer to the TG's factory for a not so massive early-game advantage

edit: actually ill make only AR get a city, because both sides getting a city would mean AR should get another one thus making a
day 1 recon possible and day 2 recon viable
Sandbagger (04/04/2021 11:32pm | Edited: 04/05/2021 12:19am):
.
ThunnusEutrema (04/05/2021 12:19am):
Pre owned city like this give p2 a massive income boost. Creative way to FTA counter are good things but I don’t think this
way are fair enough. Idk, or maybe it actually fair.
rotpilz (04/05/2021 08:08am):
I had saved the map with acid rain's city on TG's side, but my internet connection died so i went
to sleep, fixing now
Yellowash (04/05/2021 08:49am):
Right now AR (2p) gets 4k extra vs TG's (1p) FTA
rotpilz (04/05/2021 09:15am):
^ moved the AR city that was on top of TL's HQ to the border of the map, best case scenario AR
gets 2k extra
ThunnusEutrema (04/05/2021 12:05pm):
Then TG have to delay the base capturing. Best case scenario TG try to capture base first, then got interfered by AR recon.
The second infantry would go for the city so AR should have 3k extra and slower in second base capture (if AR don’t rush
Recon) or 2k extra and faster in base capture(rush, and TG don’t have the eco to recon) AR have full advantage.
rotpilz (04/05/2021 12:12pm):
I DONT want to make a double claimed factory map, instead I'm giving TG an infantry, TG can
"sacrifice" the infantry for 3-4 turns to seep 1k off AR or go for something else, it's a weird FTA i
know but i prefer this rather than double non-neutral factories
ThunnusEutrema (04/05/2021 12:57pm):
You can remove the city and put an extra infantry nearby the neutral base like this:
https://awbw.amarriner.com/prevmaps.php?maps_id=72768
Still take turns to cap the base or more depending on where you put the extra infantry
rotpilz (04/05/2021 04:41pm):
Interesting FTA counter



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