Creator: Surto10 || First Published: 04/05/2021 || Players: 2 || Size: 18x21
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| Comments: |
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Surto10 (04/05/2021 05:30am | Edited: 04/05/2021 05:36am):
Properties per side: 15 Set funds to 2000 and everyone gets 30k funds per turn. Don't know how necessary the towers are, but I'm afraid that Infantry and Missile walls will become a problem. |
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rotpilz (04/05/2021 09:01am):
Rout seems difficult (claimed ports) but not impossible, if AWBW had DS cruisers this would be a nightmare to rout But at least the HQs are kind of unsafe, making it a good distraction to send a t copter andm make the enemy buy a battleship or bring an air unit Cool map 7/10 |
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Surto9 (04/05/2021 10:36am | Edited: 04/05/2021 11:30am):
Actually, I think the option of capturing the HQ will only appear when the game is already going dowhill for one of the players, or in the occasion when the attacker has managed to lockdown the landbase and has enough units for a strong push (which may indicate that the game has already gone downhill for the defending player). Until then, the main battle will be over controlling the seas and skies, to lock down the ports & bases with Battleships. |
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Surto10 (06/22/2021 06:55am):
Retrospective: Banning Infantries will make this more interesting |
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