Creator: N/A|| First Published: 09/07/2005 || Players: 8 || Size: 10x37




























































































































































































Categories: None | ||
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Comments: |
Dullahan (06/07/2005 08:29pm):
Heh Hachi > Sami > Sensei > everyone else on this map ^_^ Reminds me of Toybox but about 4 times bigger. Either that or Toybox II in the AWBW Design Maps section. 8/10. |
BlitzStrike (06/07/2005 09:17pm):
everything at the top is pointless. :) |
daytonausafan (06/07/2005 10:28pm):
Lash has an advantage, and the match would end in 100 days. Interesting map nonetheless. |
(06/08/2005 09:52am):
But you CANT win!!! if you fly over a copter you cant land it on an HQ, and no landers are available foe use! |
(06/08/2005 10:19am):
You don't capture the opponent's HQ; you rout 'em. I really don't know why I put them in. I was going to do something with them but I forgot and it's kind of too late now. I'm going to play test it first as is and I expect it to go on for a very long time, but if I notice that things are getting dull fast or it is just plain taking too long then I'll edit it. I had also originally planned to put neotanks and AAs on the HQ and not have everything else so close and make it possible to capture teh HQs, but I scratched that. I had also planned to leave the HQs as is but orange would have an infantry on every HQ. This would simply be a way for orange to "ban" a player if needed in the middle of the game, but then I would need AA and not have the ports so close, and orange would actually have to be an honorable person. I'm still thinking about what to do with it... |
LiteYear (06/09/2005 12:13am):
Well, like the cartridge, no one can play an army if you don't have their HQ on the map even if you put properties and/or units for them. That's why you put the HQs there :). |
Freezie (07/24/2005 08:05pm):
Does every army have the same amount of propeties? |
(07/27/2005 11:54pm):
you could add a bunch of neutral properties up top. that way people actually have a reason to go up there |
(08/26/2005 11:53pm):
That really is random. DEATH MATCH!!! Oh yeah! 8/10 Because it's a Deathmatch, LET NO ONE ALIVE!!! |
Zero_X_Axl (10/04/2005 06:17pm):
MY EYES!!!!!!!!! *explodes* |
Nahbien (10/16/2005 11:32am):
Guarenteed way to not lose. Join game, don't make anything. You can't be routed and there is no way to get your HQ. |
Nyvelion (10/16/2005 06:00pm):
aw... now you said it and some idiot is actually doing it in our game... |
lord_raven (01/08/2006 06:31am):
So stupid that its nice :P 7/10 |
Midway (01/26/2006 01:17pm):
this map is absolutely unplayable, maybe if u make it lot wider , and dont ad any properties |
davepesc (01/27/2006 11:11am):
Would be fine if teams started with at least close number of properties. Blue starts with 1 factory, Green has 5! Early infantry matters on this map. |
Nyvelion (03/26/2006 05:16pm):
http://awbw.amarriner.com/prevmaps.php?maps_id=10161 : D |
LuminescentSword (04/02/2006 07:00pm):
Sub dive for great justice. |
Harmony Bunny (06/09/2006 02:47pm):
blah, blah, blah, this map is just perfect. =3 |
Mad shark3000 (06/30/2006 08:01am):
This map counters FTA |
Nyvelion (10/30/2016 06:37am):
I still find this inspiring. |
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