Creator: N/A|| First Published: 09/07/2005 || Players: 8 || Size: 10x37
Categories: None
Rating: 5.25 in 20 ratings
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Comments:
Dullahan (06/07/2005 08:29pm):
Heh Hachi > Sami > Sensei > everyone else on this map ^_^
Reminds me of Toybox but about 4 times bigger.
Either that or Toybox II in the AWBW Design Maps section.
8/10.
BlitzStrike (06/07/2005 09:17pm):
everything at the top is pointless. :)
daytonausafan (06/07/2005 10:28pm):
Lash has an advantage, and the match would end in 100 days.

Interesting map nonetheless.
(06/08/2005 09:52am):
But you CANT win!!! if you fly over a copter you cant land it on an HQ, and no landers are available foe use!
(06/08/2005 10:19am):
You don't capture the opponent's HQ; you rout 'em. I really don't know why I put them in. I
was going to do something with them but I forgot and it's kind of too late now. I'm going to
play test it first as is and I expect it to go on for a very long time, but if I notice that things
are getting dull fast or it is just plain taking too long then I'll edit it. I had also originally
planned to put neotanks and AAs on the HQ and not have everything else so close and
make it possible to capture teh HQs, but I scratched that. I had also planned to leave the
HQs as is but orange would have an infantry on every HQ. This would simply be a way for
orange to "ban" a player if needed in the middle of the game, but then I would need AA and
not have the ports so close, and orange would actually have to be an honorable person. I'm
still thinking about what to do with it...
LiteYear (06/09/2005 12:13am):
Well, like the cartridge, no one can play an army if you don't have their HQ on the map
even if you put properties and/or units for them. That's why you put the HQs there :).
Freezie (07/24/2005 08:05pm):
Does every army have the same amount of propeties?
(07/27/2005 11:54pm):
you could add a bunch of neutral properties up top. that way people actually have a reason
to go up there
(08/26/2005 11:53pm):
That really is random. DEATH MATCH!!! Oh yeah!

8/10 Because it's a Deathmatch, LET NO ONE ALIVE!!!
Zero_X_Axl (10/04/2005 06:17pm):
MY EYES!!!!!!!!! *explodes*
Nahbien (10/16/2005 11:32am):
Guarenteed way to not lose. Join game, don't make anything. You can't be routed and
there is no way to get your HQ.
Nyvelion (10/16/2005 06:00pm):
aw... now you said it and some idiot is actually doing it in our game...
lord_raven (01/08/2006 06:31am):
So stupid that its nice :P
7/10
Midway (01/26/2006 01:17pm):
this map is absolutely unplayable, maybe if u make it lot wider , and dont ad any properties
davepesc (01/27/2006 11:11am):
Would be fine if teams started with at least close number of properties. Blue starts with 1
factory, Green has 5! Early infantry matters on this map.

Nyvelion (03/26/2006 05:16pm):
http://awbw.amarriner.com/prevmaps.php?maps_id=10161
: D
LuminescentSword (04/02/2006 07:00pm):
Sub dive for great justice.
Harmony Bunny (06/09/2006 02:47pm):
blah, blah, blah, this map is just perfect. =3
Mad shark3000 (06/30/2006 08:01am):
This map counters FTA
Nyvelion (10/30/2016 06:37am):
I still find this inspiring.



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