Creator: pressaltf4 || First Published: 02/05/2006 || Players: 2 || Size: 30x20
Categories: None
Rating: 6.63 in 8 ratings
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Comments:
golden_cow2 (02/05/2006 04:44pm | Edited: 02/05/2006 04:45pm):
It is generally accepted to put a pipe around unused area to stop air units from going there.

Oh and the ports are useless=instaphailure.
pressaltf4 (02/05/2006 05:44pm):
I use the AW1 editor, so it doesn't have missiles or towers. Or pipes for that matter. My
internet is slow, so the editor here takes a long-ass time to load and didn't update it.
Jin (02/05/2006 05:59pm):
Golden_cow2, instead of calling you an idiot, I want to ask you why you think the ports
are useless. Each player has access to their enemy's fort, while the player can't get
support into their own fort without busting a seam. This adds strategy to it. Will you
shell up, or bust open a hole? How will you defend your HQ? Will you rush to your own
bunker or attack the enemy's?
pressaltf4 (02/05/2006 06:24pm):
Jin... Peace... I put nuetral ports in the place of the missiles in the first time I submitted it. He
was saying those were useless... Its been updated since then. Originally, he was correct.
Pyrranha (05/21/2006 07:30pm):
Amazing map. It's a bit "rush-to-the-center" but that's okay. Awesome balance.
sportzfan0110 (06/01/2006 02:30pm):
how come I can't join?
sportzfan0110 (06/01/2006 02:33pm):
how come I can't join?
peter91 (06/12/2006 08:08am):
BM's rocket can fire on GE's sub the first turn. The sub will get repaired so the first few
turns, GE cant make much...



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