Creator: golden_cow2 || First Published: 02/06/2006 || Players: 5 || Size: 15x15
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
golden_cow2 (02/06/2006 06:05pm):
I hate balanceing all vs. 1 maps. Too many properties for the all and they totally kill the 1, not enough property and the 1 totally kills them because the all can't make strong enough units. Anyway, you might want to play with a bit of starting funds or 1500 per turn. |
|
LuminescentSword (02/06/2006 06:05pm | Edited: 02/06/2006 06:06pm):
Black hole wins because each of the other countries will never have enough funds to build something sufficient beyond a tank unless they save up for more than one turn. Edit: Dammit, you posted right as I did. Yeah, increased funds are a good idea. |
|
NinjaCommand (02/06/2006 06:33pm):
with suggestions it makes it a great map 8/10 for me |
|
DJ-Moogle (08/09/2008 04:48pm):
map sorta playable, especially if 4 HQs totally attack with a mass amount of mech and infantry. Probably good if there's a Sami and Sensei on the 4 players side |
|
Xmo5 (01/28/2013 04:50pm):
I think there will be too many problems with BH having a navy and nobody else being able to afford one. Since he would make over 20k with 1.5k funds, naval units are affordable. Nobody else could so they would probably lose some airports (all of them eventually) and never be able to leave their islands. All BH would need is a sub for each player and at least 1 missile (plus a blackboat and some infantry) to take all the airports and lock the armies in. He could get all of those in 5 turns once he had all of his properties. |
|
pen (12/11/2017 05:00am):
Fog would prevent premature invasions. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites