Creator: Manetheran || First Published: 02/08/2006 || Players: 4 || Size: 40x30
Categories: None
Rating: 6.57 in 7 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Manetheran (02/08/2006 07:55pm):
the screwed up thing down the bottom, the city sitting in the ocean to the top right and
the fact that YC has no shoals are all bugs that need to be fixed. Looks completely
different to this when I edit it.
Manetheran (02/08/2006 07:57pm):
Ok, if it doesn't show up properly (ie screwed up stuff listed above) refresh a couple of
times and it will fix it.
Riukken (02/11/2006 09:26am | Edited: 02/11/2006 09:27am):
Nice sea combat based map. Throw out the airports for an even better combat. You need
some shoals by those pipe seams too so it is fair for sea units. I also like the idea of having
those mountain ranges. GE seems to have the highest advantage point of having an
enclosed HQ area. BD has a lot of properties on his island. RF has a small island with nearby
useful properties. YC is just mediocre. I give this map a deserving 6/10.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.