Creator: Matty4ggs || First Published: 07/10/2021 || Players: 16 || Size: 35x35
| Categories: None | ||
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| Comments: |
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Varker (06/13/2021 01:23am):
There's an extra airport instead of a seaport at 22,29 |
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Matty4ggs (06/13/2021 12:58pm | Edited: 06/13/2021 01:00pm):
Fixed. Thanks for spotting that. |
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Azarel (09/03/2021 07:55am | Edited: 09/03/2021 07:59am):
As it stands the 4 players in the middle (Amber Blaze, Jade Sun, Cobalt Ice, and Pink Cosmos) can pick Sensei or Sami for the +1 movement on transport and unload on the islands adjacent to them clockwise before that player can, and then start capping their base on the following turn. Both Sensei and Sami also have strong infantry so they'll probably win and you definitely can't interrupt Sami's capping so even though it will set them back they can basically take out 1 opponent day 1 by not allowing them to get any airport access. To fix this you should make the 4 middle players go last in the turn order, and you could also move the islands 1 tile farther away from the middle so that even with 7 movement the TCopters from the middle players can't unload on them turn 1 at all. Edit: You could also just change the predepolyed TCopters' starting position to be on top of the bases to get them 1 tile farther way from the other islands. |
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Matty4ggs (03/11/2022 10:43pm):
Thanks for catching that, I went with a variation of your last suggestion. lol |
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Matty4ggs (06/25/2022 01:20pm | Edited: 10/23/2022 07:23pm):
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ViridisViperz (10/30/2023 02:06am):
Nice mix of gameplay mechanics. You didn't include the entire game's meta in the map (no factories touching pipelines, no pipeseams) but aside from that there's plenty of variety here. I like how you spaced your islands apart to allow for manoeuvrability and didn't go overboard with your chokepoints. It's not a perfect map, but I'll give it a 10 anyway because it seems good enough. |
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