Creator: DarthRevan27 || First Published: 06/19/2021 || Players: 4 || Size: 36x36
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| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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DarthRevan27 (06/19/2021 10:04pm | Edited: 06/19/2021 10:04pm):
Welcome to my first map. This map was created with the objetive to have a map wich requires to hold the center and be in constant fight. There are also many places like mini-islands that you have to take the control or at leaste have an eye on ther. Any suggestions are welcome, wish you enjoy it! |
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rotpilz (06/19/2021 10:44pm | Edited: 06/19/2021 10:50pm):
You should read the map introduction guide on how to make maps for AWBW, this has many flaws, for a rookie map it's pretty average Flaws: Contested production bases First turn advantage (FTA) More pre-owned properties than necessary (airport, cities) Damn son too many mountains Not necessarily a flaw: 4 cities in the middle of nowhere, why would anyone go for the 4 cities in between the mountains? A good incentive would be 1-2 comm towers, BUT dont get used to putting too many special properties (comm towers, labs) or production properties, because this is a newbie map i think the massive amounts of production properties are forgiven The mid is a clusterfuck, no offense but this is literally the contrary of what you should do - still forgiven, it's your first AWBW map - if everyone gets to mid at the exact same time it COULD work but most of the times it's gonna end up who's first (Orange Star) and the middle is gonna be held by said nation until that nation wins or the middle is overthrown Introduction on F irst T urn A avantage: https://isndev.forumotion.co.uk/t878-fta-guide-i- introduction-to-fta#5538 Introduction to map designing: https://isndev.forumotion.co.uk/t877-map-making-guide-i- introduction-to-awbw-map-design AWBW wiki (for design and balance theory): https://awbw.fandom.com/wiki/Advance_Wars_By_Web_Wiki I'm not sure what the quality of the content on the discord is but i guess you could ask the M(ap) C(ommittee) on your map flaws |
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DarthRevan27 (06/20/2021 12:27am):
I changed a few things: Now are less mountais and a few common towers to make interesting to take that zone. I also added four entrances for land units. The are 12 less production properties. The airport and the cities are no longer pre-owned. I read the article but dont get the FTA at all, anyways i tried to take it down with this changes: The production properties in the center of the map were removed. The center of the map is important but not as in the first version of the map. Added pipelines to have more impact on COs select. Gives this more advantage to orange star if they choose a CO like Kanbei? |
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rotpilz (06/20/2021 08:10am | Edited: 06/20/2021 08:16am):
The reason for Anti-FTA measures is because the first player having an Advantage can ruin the game for the other player(s) There are various Anti-FTA types, the most common is *putting an infantry in the pre-owned base closest to a neutral base*, this is the standard and normal FTA counter in most 3 base per side maps, there are more counters but this is as basic as it can get The "theory" behind the FTA counter is to give the last/later player (s) HALF of their first turn, because the first turn is always an infantry (except on extremely rare cases or other map categories) There's 2 ways to fix the FTA in this map: 1: change Green Earth's position with Orange Star and give GreEar an infantry on the eastern/rightmost pre-owned base, and give one infantry to Yellow comet on the western/leftmost pre-owned to base 2: I'm not sure if this is the correct counter, but i think it works: do the same Country position change as above BUT instead put a GrEar city in OrStar's capturing range and a Yellow comet city in both BlMoon and GrEar's capturing range Capturing range: 2-3 tiles from a pre-owned base Remember that top level CO's/the broken 5 do not show up in normal standard games, high funds might let em The broken 5 are as follow: Kanbei, Hachi, Sensei, Colin & Grit, on some occasions Nell & Sturm are also here, but that's on heavy terrain maps (this one probably counts) The pipes can make it choky, but for a second rendition it is good There are still contested bases, but the map is so big for now they can be forgiven Also another issue i didn't notice was: *HQs are too protected* this is a semi-strict rule (can be in normal maps but usually isn't) I'd say for this map dont change anything, but HQs should almost always be at least 5-6 tiles away from bases, maybe (air)ports can be ignored as the units are so expensive and limited so they cant really be abused to lock down an HQ |
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rotpilz (06/20/2021 08:17am | Edited: 06/20/2021 11:37am):
I would recommend checking the A-Rank and New categories to see examples of these counters and basics https://awbw.amarriner.com/categories.php I recommend mostly checking A ranks, why not S rank, New or casual? S rank: most S ranks are either old or so good and/or original that you can't really make one without looking like another one, in the regard of old is that AWBW has been here since before Dual Strike which means that Metas changed heavily, and some old maps might not even apply for S rank anymore/barely fit New maps are mostly bland and similar maps, some stand out though, take it as a sort of "B rank", most maps you see in recent maps are gonna fit here, I'm not sure if the New category could mean that with some changes it can get a higher rating or not, could ask the MC for that Casual play is... Casual play, this is basically the lowest ranking you can get, it's playable, it has most conditions for a map but isnt good enough to be any more than a pass time activity, this map could fit in casual play, most of these maps can't get into New unless there are major terrain/shape/balance changes This can be pretty overwhelming, but that's quite a lot of the AWBW info on design maps, there's some more extra stuff but this is all you really need to consistently do New-Casual maps Here's a "guide" on the map tags (features, function & ranking): https://isndev.forumotion.co.uk/t927-map-category-descriptions |
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DarthRevan27 (06/22/2021 12:02am):
Its fine for me if is a casual map, my objetive is just that, having a fun map to play without to much expectatives. Of course if a can do something to put it better i will do. If i say the truth, the principal objetive of the map was to play with friends and give it to the other players to use too for their fun. Is the FTA solved now? My idea for the map is a team game being in the same team the northwest CO and southest CO. Team game but hard to help eachother without fight. Pd_ Sorry for my awfull english. |
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