Creator: Glenstorm || First Published: 09/07/2005 || Players: 8 || Size: 40x40
| Categories: None | ||
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| Comments: |
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Glenstorm (06/08/2005 01:46pm):
Based off the starcraft map of the same name, map made for a number of small skirmishes. Tried to balance the differant positions, the corners get to go first but the middles have somewhat better positioning. Small amount of forests for some nice FOW action, and I would advise banning grit. |
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Dullahan (06/09/2005 11:30pm):
Whoa big map! It'd like to see everyone be Max - oddly enough, it's more strategic than all Grits O.o Awesome for FOW, I'll bet. Great concept: 9.5/10 --> 10/10. |
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Dullahan (06/09/2005 11:31pm):
The one problem I have with it is purely technical - it takes too long to load the page ^_^ |
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LiteYear (06/10/2005 04:00am):
Yeah, the map looks good. I think this map would play great with higher funds (maybe 3000-5000 per city). |
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Dullahan (07/16/2005 09:48pm):
More neutral properties would be nice. Finally, the page loads fast enough for a decent battle :) I'd also advise banning Hachi because of his ability to create more rockets next to his HQ. |
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(07/21/2005 11:33pm):
i think sensei would be pretty strong here. with his super or regular power giving him access to extra infantry units..umm sorta the same reason as Hachi's super |
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LiteYear (08/08/2005 03:54pm):
I don't think Sensei's power would be game-breaking, or even that strong. I think the cities are too few and way too spread out for his power to be very effective. |
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armorforSLEEP (10/31/2005 04:09pm):
good map...but u could down size the same concept.. |
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Paine (11/03/2005 10:35am):
Dullahan: If anything, he'd build piperunners ;) |
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Shadow Star (11/09/2005 04:52pm):
no. piperunners shoudl be destroyed when they are built on cities. they aren't on bases after all. Piperunners can be on Pipes or bases. thats it. |
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ryuhi (11/18/2005 08:13pm):
piperunners arent destroyed when built on cites. they just cant move off them unless theres an adjacent base or pipe next to the city. |
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Garlyle (11/19/2005 05:43pm):
This map is so very sexy... *Drools* |
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Nyvelion (11/29/2005 03:05pm | Edited: 05/10/2012 04:58pm):
Nvm, it has been fixed. |
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Pino (12/17/2005 03:58am):
I see one problem: The map is slightly biased towards the corners. 1.) It is easier to defend them with the rockets where as the middle groups can have a square of untouchable land outside of the mountain ranges. 2.) They have first turn advantage. Add these together and it gives them way too much help. Solution? Maybe put Red, Blue, Green, and Yellow in the middle slots? |
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DK (03/22/2006 04:46pm):
7/10 More neutral cities would be nice, it looks pretty empty for such an expansive map. Even a few scattered missile silos could add another level of strategy to tinker with. Interesting, in any case. |
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mrapex (09/02/2009 11:38pm):
This map is fuggin gay |
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Headphone (07/28/2011 08:40pm):
^ |
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