Creator: Ilese 2 || First Published: 07/02/2021 || Players: 2 || Size: 23x17
Categories: S-Rank, Hall of Fame, Base Light, Live Play, Standard
Rating: 4.09 in 77 ratings
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Comments:
13anonymity13 (08/09/2021 12:47pm):
Interesting Comm. Tower placement and shoals are placed in a way that I can't see the logic behind.
wyam1694 (08/12/2021 03:46am):
very fun map, had a game on this where we raced to hq cap. almost lost due to lash' prime tactics but i somehow still won.
check out this fun game i had, it was a really good game. https://awbw.amarriner.com/2030.php?games_id=390520
JJEmpire64 (08/19/2021 11:58pm):
I still think this map should have two comm towers per side, but nonetheless it's still a good map.
Witte711 (10/02/2021 02:35pm | Edited: 10/02/2021 02:37pm):
This map tends to end up in an hq capture race. Its very difficult to defend against an airport and
base with just one base. I'd highly recommend going Lash in tier 3 matches since with prime
tactics it's even harder to stop her from hq capping
quentinshuai (10/16/2021 04:19pm):
docks completely irrelevant, base close to HQ gets easily shut down with unless using indirect to get a hold on the choke point.
MontySigurdson (11/05/2021 02:51am):
Tier 4 matches shouldn't be played on this, I'm getting tired of the Adder mirrors.
noob285 (11/21/2021 10:08am):
All those random bridges make Koal sad.
Bedmaker (12/06/2021 09:42pm | Edited: 12/06/2021 09:58pm):
this map is the worst map i've ever played, one of the base is completely dominated by B copter and A-air cant do crap as
there's only one way to get out, not to mention theres only 4 factories in this freaking map
eristef (12/06/2021 09:54pm):
Can't believe this map is in the league pool, would have been fine if it wasn't.
Witte711 (12/23/2021 03:17am):
After playing this map more, I realize Rachel is arguably better than Lash in t3. Fighting is
usually condensed around the cities between the bases, and since theres only 2 bases her
missiles are harder to bait away from the frontlines. Lash has to play around Rachel's missiles
very carefully
Vicii Almere (12/31/2021 09:21am):
rivendellul
Weenie Hut (01/14/2022 09:06am):
Rivendell (revised exact replica):
https://awbw.amarriner.com/prevmaps.php?maps_id=114645
gigaus (02/05/2022 07:03am):
12 turn hq cap
Unggoy Slaya (03/17/2022 03:32pm | Edited: 03/17/2022 03:34pm):
Its an interesting map, but I think it is hurt by not having an additional base/airport for both sides. The problem is how the
map's fronts are set up. From looking at it before a match starts you can obviously see a weak front at your HQ with
chokepoints and terrain to defend. Plus a second more open and offensive front with the airport to push your opponent.

However, in practice it turns into a 4 front map. with two offensive fronts and two defensive fronts. This happens because the
terrain, specifically the oceans, force you to split to attack specific areas. Which makes air units very powerful here. The
chokepoints also result in units becoming compartmentalized into combat zones because it is harder to reinforce other
sectors quickly. It definitely leads to some abnormal gameplay.

HQ capping is probably the easiest way to win, so games shouldn't stall out too much from a stubborn player. However you
do need to recognize your opponent pushing there early to correctly counter it. It takes a couple turns for reinforcements to
reach the HQ.

Having good map control over the center was something that helped me, it allows you to better react to either front. It also
allows you to tie down opposing forces near their production, giving you a chance to push their HQ.

Definitely not the worst map ever, but not a great map. I think replacing a city or the port with another base/airport would
help. Then you have 1 production facility per front. Air units are very important here, and are harder to counter because of
the split fronts, so keep that in mind. If you need practice at fighting on a map with separated fronts, this is great practice.
Ilese (03/24/2022 01:30pm):
https://awbw.amarriner.com/prevmaps.php?maps_id=118216
Compensate map for anyone who suffer emotional damage from original map
atrueboss (04/18/2022 03:39pm):
Eagle looks great here but not really. It's a HQ race map and he always last to assert pressure because Lightning Strike too slow.
Nonova (05/01/2022 07:35pm | Edited: 05/01/2022 08:43pm):
Maybe to some it is entertaining for the HQ rush, but there's little counterplay having 1 production buildings to 2 and a lake on
your weakside. I do not enjoy it.
bukie (05/27/2022 04:48pm):
just seconding everyone who said this is an HQ race map, because it is. The weak side is too weak!
MC Hammer (07/11/2022 07:38pm | Edited: 07/11/2022 08:34pm):
Moved to S Rank from A Rank.
SonjaTheSuperior (07/19/2022 08:03pm | Edited: 07/19/2022 08:05pm):
@ Ilese

I would like compensation for emotional damage at the creation of the inferior rivendell.

Jugger Guy (07/01/2024 02:25pm):
Another map in which electing to NOT go for the opponent's HQ means losing. This map can be fun if you remember to go for
the HQ.
(07/20/2024 02:23pm):
HQ rush too powerful, should move the airport to the otherside of the map or make the HQ more defensable.
dision (07/26/2024 05:24pm):
Another downright horrible map. What the hell is the map selection committee doing?
Ohana (01/04/2025 01:15am | Edited: 01/04/2025 01:40am):
HQ rush

「MC Hammer (07/11/2022 07:38pm | Edited: 07/11/2022 08:34pm):
Moved to S Rank from A Rank.」

All the comments combined cannot compare to this one in terms of humor
lavagainer (01/13/2025 03:21pm):
Someone please tell me how an "S-Rank" / "Hall of Fame" map has a 4 rating out of 76 ratings..



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