Creator: x0_000 || First Published: 02/10/2006 || Players: 3 || Size: 30x20
| Categories: C-Rank, FFA Multiplay, Standard | ||
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| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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Chaos-Creator (02/19/2006 12:47pm):
Whats with the extra space? |
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meow123_456 (02/20/2006 04:16am):
It's what happens when you use the AWDS Map editor, if the creator use the AWBW map editor then the extra plains wouldnt be there |
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Pyrranha (03/06/2006 10:48am):
This map isn't justified on AWBW. It's way better on AWN. Too bad you can't have AI on AWBW. It really detracts a lot from this map without all those ooziums running around. |
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DuelStriker (07/12/2007 06:43pm):
Cool! A 3P that is actually balanced. 10/10/10/10/10 |
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demonhands (02/16/2008 01:07am):
Hey I just thought of something mad interesting: Make that long Pipe strip completely into pipeseams. this would allow you to utilize that open space. that would allow another, very unusual front for Os and BM to fight on... |
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Nyvelion (07/17/2009 07:51pm):
More like "Abandoned Plains" on the right side there. |
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Slazzy (09/19/2010 01:11am | Edited: 09/19/2010 01:27am):
whats with yc and bm is missing fta counter? |
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Slazzy (09/19/2010 06:40pm):
wtf is 10/10/10/10/10? 10 out of 10 out of 10 etc? |
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AntikLeBG (09/16/2022 12:07pm):
A lot of choke points and little opportunity to flank because of pipes, even with air units. This is basically TF2's equivalent of cp_dustbowl. With the abundance of trees, you can basically create impenetrable walls with even basic infantry paired up with indirects. |
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nightelf_37 (01/01/2023 01:51am):
What's with the Amber ghost units? |
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