Creator: AdvanceBurns37 || First Published: 02/14/2006 || Players: 6 || Size: 20x20
Categories: None
Rating: 5.00 in 2 ratings
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Comments:
AdvanceBurns37 (02/14/2006 08:13pm | Edited: 02/14/2006 08:14pm):
New Map. Teamwork is essential!

EDIT- The allied nations are closer to the nuetral properties so I gave the other guys more
cities...
orangeelite (04/03/2006 10:35pm):
u gave BH an xtra city, for the airforce players, not enough properties.. if playing 2k
per city.. only 20k which is not sufficient for a proper airforce.. airforce players
should be able to have 1 base minimum... too many choke points.. grit will love this map
and bottom half has properties than top half. the army gets 1 xtra city, the airforce
player on bottom gets xtra city as well, and bottom sea units have xtra city as wel..
also about ur comment of the allied nations closer to nuetral properties.. what good is
that if they have no base to caputre those cities? makes thoe properies absoultely useless
unless u are the army and will be willing enough to actually take a few units away from
front lines to captuire... not good enough

-1 for xtra cities ( can turn out to be very important to have that 1 xtra city)
-1 for thin bridges (easily get grit and place battleships or rockets)
-1 not enough properties for a proper airforce
-1 lack of terrain variety
6/10
Shadow Star (05/28/2006 09:21am):
turn advantage is just...just...way too much, the allies go first, and are closer to the neutral,
your going to need to balance it out more then extra cities.
the ports aren't going to be very useful, i suggest moving them around so that their are two
ports on either side, and two airports on either side.
OS, GE, RF, and GS shoudl come with one or two bases still.
instead of roads and bridges connecting the two. you could have a bridge, with shaols or a
port in the middle to allow for sea units to cross over.



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